Design Blog 76: A Tale of 13(ish) Painters – Part 5

Welcome to the latest entry in our painting series, where each month we paint 10 Power level of miniatures, ready for a final battle at Warhammer World. Unfortunately we had a lot of painting failures this month, and where I’d normally mention all the cakes this...

Design Blog 75: The Iron Triangle – Part 2

Welcome back to this look at the Iron Triangle, where I’m laying out the harsh realities of videogame development and looking at some of the difficult decisions every team has to make. Part one covered the three areas that make up the Triangle – cost, content...

Design Blog 74: The Iron Triangle – Part 1

I’ve talked about the upcoming release of Combat Cards enough that I’m not going to go into it again here, but as part of planning for worldwide launch the team has been looking at our longer-term ‘vision’. Establishing a shared vision for the next six, 12 and 24...

Design Blog 73: The Past, Present and Future of Combat Cards

A few weeks ago I was asked to give a quick talk on Combat Cards at Games Workshop’s largest UK convention, Warhammer Fest. The talk was to let attendees know about the game (as we’re not out in the UK, most people at WHF wouldn’t have seen or played...

Design Blog 72: MMR – What and Why

As our Canadian, Australian and Dutch players will have noticed, we recently made a big change to Combat Card’s MMR system, with the result that ‘normal’ battles have become much more challenging (there have been no changes to the Campaign battles, which are always...

Design Blog 71: A Tale of 13(ish) Painters – Part 4

Hi, and welcome to the third milestone for the 13(ish) painters taking part in our six month long painting challenge. Each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one month off by...