Design Blog 10: Evolving The Game – Part 1

I’m a games designer – I’ve been doing it all my adult life and I still find it a fascinating, but sometimes little understood subject. So as well as giving some insight into the specific design behind Combat Cards, I’d like these diaries to...

Design Blog 9: Authenticity

Let’s talk about something a little different this week. I want to take you back to a bookstore basement in 1988. I’ve gone in to look for the latest Fighting Fantasy gamebook, but instead I see issue 104 of a colourful magazine called ‘White Dwarf’. It has articles...

Design Blog 8: Faction Drill Down – Orks

After discussing Space Marines a few weeks ago, it’s time to look at another of the Combat Cards factions. This time, the ever popular Orks.   Toughness Like the Space Marines, Orks have access to tough, powerful cards. Killer Kans, Deff Dreads and Meganobs all...

Design Blog 7: Points Costs

This week I thought I’d give some insight into the points cost of each card, and card balancing in general.   What There are three ways we use points in Combat Cards: 1 – You have a certain amount of points, and as you increase your Rank through...