I’m aware that these posts can sometimes get a little theoretical, and focus on high-level game design over Warhammer 40,000 related topics. So I thought it would be fun to talk about something a bit lighter this week. Personal I’m pretty sure that everyone...
This is the fifth and final (for now) look at Warlord special rules (here are parts one, two, three and four). This post covers the final factions, plus notes on the visuals behind the special rules, and how we choose new Warlords. Onto the rules: Servants of...
I’ve written about each cards’ points value before, but our latest update to the game is the first time we’ve changed the points of existing cards. So I thought I’d run through the what and why of those changes. What We decided to focus our first round of...
After a weeks’ delay, welcome to part four of look at Warlord special rules. You can use these links to parts one (T’au), two (Chaos and Orks), and three (Aeldari and Tyranids) if you need to catch up, so let’s jump straight into it: Necrons...
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