Welcome to CombatCards.com
Warhammer Combat Cards is a digital card game made by Well Played Games in conjunction with Games Workshop. Read on for an overview of the game, or click here for our detailed ‘how to play’ game guide. We also have our weekly developer blog on the making of the game, and a look at the classic, paper Combat Cards from Games Workshop.
Latest News

Developer Update: Supreme Commander Angron
With Fulgrim’s recent arrival, it was only a matter of time before the next Daemon Primarch tore through reality, and with Skulls just around the corner, who else could it be but the Red Angel himself? That’s right: Angron is here. Angron is rage given immortal form....

Patch Notes 39.8
Greetings, citizens, Patch 39.8 is now live! A shift is coming, paving the way for Warhammer Skulls and the arrival of a bloodthirsty new Supreme Commander. Here’s what’s changing: Laying the foundation for the next Supreme Commander…blood will follow....

Developer Update: Card Tier Rework
Greetings, citizens, Today, we’re sharing some upcoming changes to the Card Tier system—the mechanic that controls when certain cards become available as players level up. Why We’re Making Changes The original purpose of the Card Tier system was twofold: To prevent...

Developer Update: Balance Changes and Angron Season
The new season will start on Monday, May 12th. Greetings, citizens, Chaos Season is well and truly upon us and we leave the sibilant seduction of Slaanesh we are sent crashing into the carefree carnage of Khorne! Yet another Daemon primarch takes the stage, and Angron...


Combat Cards
Each card is based on a character from Games Workshop’s Warhammer 40,000, and includes stats which reflect how that miniature plays in the tabletop game.
The more powerful a card, the more points it costs to include in your deck.
As you upgrade cards you increase their Wounds, and their ranged, melee and psychic attack stats.
Upgrade them enough and you unlock the card’s ‘trait’, adding more depth to the combat with special powers, like Distract, Furious Charge and Fear.
Factions
Build decks from every Warhammer 40,000 army, grouped into eight factions:


Space Marines
Superhuman defenders of the Imperium, Space Marines are tough, powerful cards with a balance of all attack types, and include warriors from all the major Chapters!

Aeldari
This faction includes the subtle Craftworlders, the murderous Drukhari, the enigmatic Harlequins and the resurgent Ynnari, making Aeldari decks enormously varied.

T'au
Fight for the glory of the Greater Good with mighty battlesuits supported by warriors and hordes of drones. T’au Warlords specialise in a final, attack to sweep aside weakened opponents.

Orks
Including Orks from every clan, their decks are brutal but cunning (or is that cunning but brutal?) and sweep opponents aside with overwhelming damage and a mass of Boyz.

Tyranids
Including Hive Fleets and Genestealer Cults, Tyranid decks are hugely adaptable, and can be built to dominate each attack type. Their Warlords grow more dangerous as the battle continues.

Chaos
With Chaos Space Marines fighting alongside Chaos Daemons, these decks are hard hitting. Chaos players understand when to deploy their Warlord and who to sacrifice to secure victory.

Necrons
With relentless warriors backed up by powerful war machines and the mighty C’Tan, Necrons are the toughest faction and achieve victory by out-surviving their opponents.

Servants of the Emperor
The most varied faction, Servants of the Emperor include Astra Militarum, Assassins, Adeptus Mechanicus, Adeptus Custodes, Inquisitors, Adepta Sororitas, Rogue Traders and more.