Developer Update: v28.0 – The Future of Warhammer Combat Cards

Developer Update: v28.0 – The Future of Warhammer Combat Cards

Welcome to another Developer Update! Version 28 is now live, and with it comes a number of improvements and fixes in various areas of the game. The team has been busy laying the foundations for some awesome upcoming features, and with this update we wanted to break...
Design Blog 90: The possibility space of Combat Cards – part 2

Design Blog 90: The possibility space of Combat Cards – part 2

Welcome to part two of this look at what designers call the ‘possibility space’ (part one is here). Last week we discussed ‘width’, so this time we’ll cover the other axis – ‘depth’, and wrap up with a look at what all this means to Combat Cards.   Depth On...
Design Blog 89: The possibility space of Combat Cards – part 1

Design Blog 89: The possibility space of Combat Cards – part 1

Today I’d like to discuss something called ‘the possibility space’ which – aside from sounding like a wicked sci-fi movie – is a game design term for everything it’s possible for you to do in a game. You can read plenty of articles on possibility spaces,...
Design Blog 88: September 2019 Q&A – part 2

Design Blog 88: September 2019 Q&A – part 2

Welcome to part two of this Combat Cards Q&A session. You can find part one here, where we covered photo’s, filters and factions. Let’s jump into the second half, starting with some TV: Inquisitor… Daniel asks if we’re planning to include any elements from Games...
Developer Update: v27.0

Developer Update: v27.0

Greetings Citizens, and welcome to another Developer Update. Version 27.0 is now available and includes a number of improvements and new features. I’d like to talk about these along with recent developments on connection, so let’s dive in! What’s New Account...