Developer Blog

Written by Stu Maine – designer at Well Played Games – check in every Friday for the latest developer blog, covering:

  • The design decisions behind the gameplay
  • Tactics and tricks for each of the card Factions
  • Upcoming changes, events and the studio’s plans
  • Insights and behind the scenes at a games studio
  • A look at the Warhammer 40,000 references used
  • Warhammer 40,000 hobby content

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

Developer Update: Improved AI Deck Building

Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...

New Trait Incoming: Inspiring Presence

New Trait Incoming: Inspiring Presence

Hi everyone! It’s been a while since we’ve seen a new trait and I’m excited to announce the latest, which will be tied into the new Indomitus release: Inspiring Presence!  So how does it work? First thoughts may be as a direct counter to Fear? Well it’s a bit...

Design Blog 115: Perfect Information in Combat Cards

Design Blog 115: Perfect Information in Combat Cards

I wrote about randomness in Combat Cards way back in the carefree, could go outside and lick anything we wanted, days of blog post 38. This week I wanted to expand on that by looking at ‘perfect information’, and what that means to videogames. Intimidating A game has...

Design Blog 114: Improving traits – art spotlight

Design Blog 114: Improving traits – art spotlight

Alongside the new feature work we have underway, our art team is looking at improving the traits used by cards when you deploy them to the battlefield. Rather than me trying to explain what we’re doing here and why, I asked our concept artist, Becky, some questions:...

Latest News

Developer Update: End of Season 10 Balance Changes

With the end of Season comes the Balance Pass, and we’ve had a lot of interesting things to shake up the meta with the past season, with more to come with the upcoming season. While Berserk had hit the chart and is clearly popular it hasn’t dominated the pick rate at...

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Developer Update: New Trait – Big Game Hunter

As it comes to the end of another Ranked season we are releasing another new Trait: Big Game Hunter. The Rule reads as follows: "When this card attacks a card with a cost of 40 or greater, all attacks deal an additional 25/50/75% damage" This represents cards with...

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Developer Update: Rarity Drop Changes

While it's always exciting to be bringing out new features and content it’s also really important to keep looking at the existing game and make sure that it adjusts and grows at the correct pace as we add more content. As such we are looking to adjust the rarity drops...

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Developer Update: New Trait – Endless

As mentioned in the balance change notes for the end of this season, going live today, along with Berserk, is a second new trait: Endless. This trait encaptures a number of abilities and themes in the Warhammer tabletop. The most common theme are large units, or...

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Developer Update: End of Season 9 Balance Changes

It’s that time again, and now nearly 10 seasons in we come to the latest balance changes. This time we aren’t looking at any major changes to traits or warlord rules, which is great after the dynamic changes to several traits this past season. Another reason for this...

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Developer Update: New Trait – Berserk

We're excited to announce the latest trait that will be entering the game: Berserk! It will be added to the list of cards below at the beginning of the next Ranked Season (28/09/20). We're keen to continue adding new traits to the game, to increase the layers of...

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Developer Update: v30.8 – Login Improvements & Status Effects

Hey everyone! Version 30.8 is now live and should be available to download (though as always, sometimes it can take a little while for updates to appear on app stores so keep a look out!) and brings a few changes to Combat Cards that will improve some of the early...

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Developer Update: End of Season 8 Balance Changes

With the end of the current season comes the next balance changes. We have some hotly debated changes coming up for: Fear, Poison and the Cannoness. Along with the usual adjustments to some of the highest and lowest performing bodyguards, as well as a slight buff to...

read more

Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...

read more

Developer Update: New Traits and Balance Changes – August 2020

New Traits and Balance Changes For the balance pass this Season we have a lot of content to go through! New Traits, Warlord rule changes, and a few card balance changes, as well as some other surprises releasing very soon. As well as Inspiring Presence hitting the...

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