Developer Blog

Written by Stu Maine – designer at Well Played Games – check in every Friday for the latest developer blog, covering:

  • The design decisions behind the gameplay
  • Tactics and tricks for each of the card Factions
  • Upcoming changes, events and the studio’s plans
  • Insights and behind the scenes at a games studio
  • A look at the Warhammer 40,000 references used
  • Warhammer 40,000 hobby content

If there’s a subject you’d like to see the blog cover or you have a question, get in touch via [email protected] and let us know.

Recommended Must See

Developer Update: Improved AI Deck Building

Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...

New Trait Incoming: Inspiring Presence

New Trait Incoming: Inspiring Presence

Hi everyone! It’s been a while since we’ve seen a new trait and I’m excited to announce the latest, which will be tied into the new Indomitus release: Inspiring Presence!  So how does it work? First thoughts may be as a direct counter to Fear? Well it’s a bit...

Design Blog 115: Perfect Information in Combat Cards

Design Blog 115: Perfect Information in Combat Cards

I wrote about randomness in Combat Cards way back in the carefree, could go outside and lick anything we wanted, days of blog post 38. This week I wanted to expand on that by looking at ‘perfect information’, and what that means to videogames. Intimidating A game has...

Design Blog 114: Improving traits – art spotlight

Design Blog 114: Improving traits – art spotlight

Alongside the new feature work we have underway, our art team is looking at improving the traits used by cards when you deploy them to the battlefield. Rather than me trying to explain what we’re doing here and why, I asked our concept artist, Becky, some questions:...

Latest News

Developer Update: End of Season 11 Balance Changes

As we are coming to the end of the current ranked season we will be running a balance pass. Based on the data this season we have decided to adjust four of the least used Warlords and two of the least used traits to improve their viability. The details of these...

read more

Developer Update: New Trait – Target Acquired

Let’s talk about the latest trait that is going to land at the beginning of the next rank season: Target Acquired. As the trait name implies, and as many of you have guessed, this will allow cards to target specific enemy cards and focus attacks against them,...

read more

Road to Clans: Part 3 – Looking Ahead

Welcome to the third and final instalment in our three part series looking at the Clans feature in Warhammer Combat Cards. Up until now we've talked about the effort it took to build the infrastructure to make Clans possible in Part 1 - Foundations and the various...

read more

Road to Clans: Part 2 – Beginnings

Welcome to part two of our three part series taking a look at the Clans feature in Warhammer Combat Cards. In this post we'll take a look at the structure and features that are coming with Clans at launch, and in the next we'll be looking forward to what's coming in...

read more

Road to Clans: Part 1 – Foundations

Welcome to the first of what will be a three part series looking at the Clans feature in Warhammer Combat Cards. This feature has been a long time coming with many of you asking when or even if Clans would ever appear in the game. After all, we've had a 'Coming Soon'...

read more

Developer Update: End of Season 10 Balance Changes

With the end of Season comes the Balance Pass, and we’ve had a lot of interesting things to shake up the meta with the past season, with more to come with the upcoming season. While Berserk had hit the chart and is clearly popular it hasn’t dominated the pick rate at...

read more

Developer Update: New Trait – Big Game Hunter

As it comes to the end of another Ranked season we are releasing another new Trait: Big Game Hunter. The Rule reads as follows: "When this card attacks a card with a cost of 40 or greater, all attacks deal an additional 25/50/75% damage" This represents cards with...

read more

Developer Update: Rarity Drop Changes

While it's always exciting to be bringing out new features and content it’s also really important to keep looking at the existing game and make sure that it adjusts and grows at the correct pace as we add more content. As such we are looking to adjust the rarity drops...

read more

Developer Update: New Trait – Endless

As mentioned in the balance change notes for the end of this season, going live today, along with Berserk, is a second new trait: Endless. This trait encaptures a number of abilities and themes in the Warhammer tabletop. The most common theme are large units, or...

read more

Developer Update: End of Season 9 Balance Changes

It’s that time again, and now nearly 10 seasons in we come to the latest balance changes. This time we aren’t looking at any major changes to traits or warlord rules, which is great after the dynamic changes to several traits this past season. Another reason for this...

read more