Developer Update: v33.0 – Combat Cards comes to PC! Explorations!

Developer Update: v33.0 – Combat Cards comes to PC! Explorations!

Hey everyone! Version 33.0 will be appearing in app stores later today. We recommend updating as soon as it’s available as it contains some important features for our participation in Games Workshop’s upcoming event.Games Workshop recently announced their...
Developer Update: End of Season 17 Balance Changes

Developer Update: End of Season 17 Balance Changes

This has been a really interesting season balance wise off the back of the introduction of Trait Rank 4. There has been a big shift overall between warlord performance and trait success so it’s been really hard to pick apart any warlords and traits that may need...
Developer Update: End of Season 14 Balance Changes

Developer Update: End of Season 14 Balance Changes

It’s been a while since we’ve had a really large balance change tackling bodyguard stats, with much of recent focus being on adjusting warlord rules and traits. While this season has no trait changes, there is one significant Warlord rule change, as well as four...
Developer Update: v32.0 – Friendly PvP

Developer Update: v32.0 – Friendly PvP

Hey everyone and welcome to another Developer Update. It’s been a little while since we’ve put one of these out but we have been hard at work on a number of things behind the scenes during this new year period and we’re really proud to bring you...
Developer Update: End of Season 11 Balance Changes

Developer Update: End of Season 11 Balance Changes

As we are coming to the end of the current ranked season we will be running a balance pass. Based on the data this season we have decided to adjust four of the least used Warlords and two of the least used traits to improve their viability. The details of these...
Developer Update: Improved AI Deck Building

Developer Update: Improved AI Deck Building

As a longtime player one thing that always felt like it could have been better was the AI deck composition in campaigns. While the difficulty always felt appropriate the AI’s reliance on using higher cost cards always felt overly unbalanced and more often than not led...