Design Blog 108: Fear and Scout traits added

Design Blog 108: Fear and Scout traits added

Back in blog post 94 we revealed the next four traits (the one-off events which trigger when a card is deployed) that we’re adding to the game: Poison, Regeneration, Scout and Fear. Poison and Regeneration went in a while ago and as the Fear and Scout traits came...
Design Blog 107: Design process: Battle pass – part 2

Design Blog 107: Design process: Battle pass – part 2

A few weeks ago I talked about designing a battle pass for Combat Cards – not to confirm exactly how that feature will work but to look at how I approach designing something new. Let’s continue by looking at what the battle pass is not and how I know that....
Developer Update: v29.5 & Beyond…

Developer Update: v29.5 & Beyond…

Welcome to the first Developer Update of 2020! After a very busy 2019 saw the launch of Warhammer Combat Cards, we’re looking forward to releasing a host of new features and updates over the next few months to make the game even better. Some of those will be...
Design Blog 106: Bodyguard point changes

Design Blog 106: Bodyguard point changes

A few weeks ago we ran the first round of changes intended to help balance the game by looking at Warlords and their special rules. This achieved the desired effect of making some previously unpopular Warlords (hi there, Yarrick) viable, but we’ll be returning to the...
Design Blog 105: Faction catch-up: Necrons

Design Blog 105: Faction catch-up: Necrons

Welcome to the latest faction catch-up, taking us to mid-way through our look at each faction’s current state. As a quick aside, I received some feedback that these catch-ups aren’t terribly useful because they’re posted every other week and are using data from a...