Hi everyone, when I first started writing these blog posts I wanted to break up all the moodily-staring-into-the-distance-wondering ‘yes, but what is game design?’ posts with a variety of other topics which may be of interest. One of those was to look at...
In this final post about all the upgrades we’ve been making to Combat Cards (here are parts one and two) I wanted to look at an area we all take for granted when playing – the game’s menu screens. Important I think it’s fair to admit that a look at a...
Following last week’s post on our new music and sounds, let’s take a look at the new visual effects (VFX) we’re implementing, and why they’re important. Effects For our purposes, VFX covers anything which happens ‘on top of the game’ to show you something...
As I’ve mentioned recently, we’re swapping out the game’s initial sounds and music for much more polished versions. So the topic of what the game should sound like is something the team’s been discussing a lot recently. It’s easy to say ‘obviously the game must have...
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