Design Blog 55: Game Dev Focus – Support

Hi everyone, when I first started writing these blog posts I wanted to break up all the moodily-staring-into-the-distance-wondering ‘yes, but what is game design?’ posts with a variety of other topics which may be of interest. One of those was to look at...

Design Blog 54: New graphics – menus and battlefields

In this final post about all the upgrades we’ve been making to Combat Cards (here are parts one and two) I wanted to look at an area we all take for granted when playing – the game’s menu screens.   Important I think it’s fair to admit that a look at a...

Design Blog 53: The new visual effects

Following last week’s post on our new music and sounds, let’s take a look at the new visual effects (VFX) we’re implementing, and why they’re important.   Effects For our purposes, VFX covers anything which happens ‘on top of the game’ to show you something...

Design Blog 52: New music and sounds

As I’ve mentioned recently, we’re swapping out the game’s initial sounds and music for much more polished versions. So the topic of what the game should sound like is something the team’s been discussing a lot recently. It’s easy to say ‘obviously the game must have...