It hasn’t always been true, but modern videogame development tools allow for a huge range of team sizes. At one end you get indie development ‘teams’ of just one person, to the massive, multi-national, hundreds-strong teams of big console publishers. Well Played Games...
Hi everyone, I hope these posts are giving an insight into the design processes behind Combat Cards. Do let me know at [email protected] if you’d like me to cover a specific topic or go into more detail on something already discussed. This week I thought...
Welcome to the first detailed look at one of Combat Card’s factions. Each of the drill down posts will look at some of the combo’s you can set up with that faction’s cards, as well as offer hints on their general fighting style. Astartes Space Marines had to be...
As with all card games, we have to consider several angles when choosing which cards to include in Combat Cards, and I thought it might be interesting to cover a few of them. Trends Let’s start with the obvious one: In any competitive game with discrete...
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