Design Blog 51: A day working on Combat Cards

I thought it might be interesting to share what a typical day is like for me at our studio. Obviously this is just one example, and one of the great things about working as a games designer is that every day brings something new and interesting, but it’ll provide a...

Design Blog 50: Why we delayed the game

If you’re reading this then presumably you already know that we’ve delayed the worldwide launch of Combat Cards from November until early 2019. Naturally, that’s not ideal for players who’ve been waiting patiently, so I wanted to use this post to explain the reasons...

Design Blog 49: Player types – part 2

Welcome to part two of this look at the different player types that play Combat Cards (part one is here). This post will run through the final player types, but also look at why all of this is important, and how it affects Combat Cards’ gameplay.    Collectors This...

Design Blog 48: Player types – part 1

This and next week’s posts are more of the dreaded ‘high level game design’ ones, where I look at an area of the game which is important to designers like me – you have been warned. This time I wanted to look at a ‘meta’ area of the game – the players!...

Design Blog 47: New Warlords (14 to 21)

We recently completed a series of posts looking at each faction’s Warlord special rules, and as we’re in the process of adding a new Warlord to each faction, it makes sense to quickly run through all the new characters and the special rules they’re bringing with them....