Apr 27, 2018
This week we’re digging deeeeep into videogame design, looking at something called the FTUE. Besides sounding like a comedy sneeze, this is an area that’s important for all games, but absolutely critical for free-to-play games like Combat Cards. Strictly speaking, the...
Apr 20, 2018
So far we’ve had a game dev post about what it means to be a games coder, and we have upcoming posts on being an artist or a producer. We haven’t covered designers because I’m hoping you can pick up an idea of what their role is through all the game design posts...
Apr 13, 2018
A couple of weeks ago we took Combat Cards to Insomnia 62, a video and board games convention (with a side in cosplay and general geekery) at the NEC. Along with a closed beta test and appearing on Games Workshop’s Twitch channel, Combat Cards is now starting to be...
Apr 6, 2018
This week we’re looking at probably the toughest of the Combat Cards factions – the Necrons. And by tough – yes, I mean they’re hard to kill, but also difficult to use with full effectiveness. So let’s explore why. Toughness Miniatures in tabletop...
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.OkPrivacy policy
Recent Comments