Design Blog 97: Poison and Regeneration traits live

Design Blog 97: Poison and Regeneration traits live

A couple of weeks ago I talked about the new traits that we’re adding to the game and why we’re adding them. I’m pleased to announce that the first two of these traits will be rolled out on Monday / Tuesday next week, so their introduction...
Design Blog 96: Faction catch-up – Chaos

Design Blog 96: Faction catch-up – Chaos

A long, loooong time ago I ran a series ‘faction focus’ blog posts, looking at how each played, their tactics, weaknesses and so on. As it’s been a couple of years I thought I’d revisit each faction over the next few months, alternating these posts with ‘normal’...
Design Blog 95: A Tale of 13(ish) Painters – the conclusion

Design Blog 95: A Tale of 13(ish) Painters – the conclusion

A few months back Well Played Games ran their own version of the classic White Dwarf series ‘A Tale of X Painters’, with each of us trying to paint 50 Power / 1000 points in stages. The plan was always to end the series with everyone heading to Games Workshop’s HQ...
Design Blog 94: New traits 7 to 10

Design Blog 94: New traits 7 to 10

As I’ve mentioned before, as well as working on big new features we’re also making a number of smaller improvements and additions to the game. One of these is to add four new traits to the game, taking us up to 10. Last week’s blog looked at why we’re adding new...
Design Blog 93: Designing new traits

Design Blog 93: Designing new traits

In exciting news we’re about to add some new traits to the game, and while I’ll discuss them in detail next week I thought I’d run through how we create them first. Traits To ensure everyone’s up to speed, traits are the one-off powers that each card uses when it’s...
Design Blog 92: Seasonal leaderboards – what, why and when

Design Blog 92: Seasonal leaderboards – what, why and when

The Combat Cards team is working on a lot of different features, updates, improvements and fixes right now, so I’m going to share some of the work in progress over the next few posts, beginning with ranked mode. Loops Currently we have two game ‘modes’...