Design Blog 116: Precise wording in traits + special rules

Design Blog 116: Precise wording in traits + special rules

Contrary to what you’d expect, life as a videogame designer is only 50% casinos, car-chases and throwing henchmen off the Eiffel Tower. The rest of the time is spent discussing incredibly specific details about how pieces of our game should or should not work....
Design Blog 115: Perfect Information in Combat Cards

Design Blog 115: Perfect Information in Combat Cards

I wrote about randomness in Combat Cards way back in the carefree, could go outside and lick anything we wanted, days of blog post 38. This week I wanted to expand on that by looking at ‘perfect information’, and what that means to videogames. Intimidating A game has...
Design Blog 114: Improving traits – art spotlight

Design Blog 114: Improving traits – art spotlight

Alongside the new feature work we have underway, our art team is looking at improving the traits used by cards when you deploy them to the battlefield. Rather than me trying to explain what we’re doing here and why, I asked our concept artist, Becky, some questions:...
Design Blog 113: New versus old cards

Design Blog 113: New versus old cards

Before we get to this week’s topic I wanted to make sure everyone reading these posts understands that this blog never forces the Combat Cards team into commitments. Sounds weird but what I mean is that as the team discusses and agrees on plans I make notes of...

The Well Played Games Warhammer Hobby Blog – March

Welcome to the first installment of the Well Played Games Warhammer Hobby Blog! When we’re not busy making Combat Cards many of us enjoy dabbling in various elements of the Warhammer universe, so we figured we’d share what we’ve been up to with you...
Design Blog 112: The lore behind ranked mode

Design Blog 112: The lore behind ranked mode

This week I thought I’d talk about lore, which for the purposes of this post is all the text in Combat Cards that doesn’t strictly pass on ‘game information’. Or to put it another way, lore, as the saying goes, is like pornography – you know it when you see it....