Design Blog 86: Missions – what and why

Design Blog 86: Missions – what and why

If you’ve taken part in the last couple of Campaigns you’ll have seen our new, Missions feature, so let’s take a look at how they work and why we added them to the game.   What It’s probably easiest to do this by looking at how Missions...
Design Blog 85: A Tale of 13(ish) Painters – Final Part

Design Blog 85: A Tale of 13(ish) Painters – Final Part

Over the past 6 months we’ve been running our own version of White Dwarf’s classic ‘A Tale of X Painters’ challenge at Well Played Games. 13 brave volunteers stepped forward and vowed to paint 10 Power / 100 Points of Warhammer 40,000 miniatures a month,...
Developer Update: v26.1

Developer Update: v26.1

Greetings Citizens, and welcome to the first of what will be many updates detailing what has been going on with Warhammer Combat Cards. It’s fair to say it has been a busy few weeks for the team following the global release of the game. We’ve been...
Design Blog 84: Global launch catch-up

Design Blog 84: Global launch catch-up

Hi there. As we’ve just launched the game worldwide, I wanted to use this week’s blog to get new players up to speed, and give them and our veteran players a look at what we have planned for the game. Welcome If you’re reading this then I assume you’ve downloaded and...
Design Blog 83: Upgrades, XP and wanting

Design Blog 83: Upgrades, XP and wanting

  As I mentioned last week, I like to use these posts to let players know about changes we’re making to the game and – more importantly – to try and explain why we’re making them. I think the latter part is more important because players can...