Design Blog 82: The importance of ‘feel’

Long time readers will know that at Well Played Games we believe in being as open with players as possible. As part of that I often use these posts to call out current issues with the game, both to show that we’re aware of the issue and talk about why it’s present and...
Design Blog 81: Improving Campaigns

Design Blog 81: Improving Campaigns

It’s fair to say that the weekly Campaigns have proved extremely popular with players. We don’t know if this is down to the fixed, ‘battle against ever more difficult AI’ challenge, the tie-in to the Warhammer 40,000 lore, or because you can clearly see your wins...
Design Blog 81: Improving Campaigns

Design Blog 80: A Tale of 13(ish) Painters – Part 6

Hi, and welcome to the penultimate part of our painting challenge. If you’ve been following us you’ll have seen that each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one...
Design Blog 79: Live updating new cards

Design Blog 79: Live updating new cards

Over the last couple of weeks you may have seen us adding Sister Amalia Novena and the Chaos Ogryn, Ordrogg, to the game. These appeared alongside other new cards, so to the public they seem just like anything we add to the game, but for us these were important...

Design Blog 78: Back of card lore

One of the new features which you’ll see in the game’s next update is the ability to flip cards in your collection over to read more information on them. I’ve spoken about the feature before, but as that was a long time ago I thought I’d give some more insight into...

Design Blog 77: Attending a Tournament

A few weeks ago my friend Nick and I took part in a Warhammer 40,000 doubles tournament at Warhammer World, and I wanted to write about the experience – specifically all the stuff ‘around’ the games themselves. To set the scene, this was a Throne of Skulls...