Design Blog 99: New music tracks

Design Blog 99: New music tracks

The Combat Cards team is working on several areas right now: Adding new features, beginning with the seasonal ladders (more on these soon). Fixing issues and bugs, such as improving matchmaking and server issues when new Campaigns start. And polishing the game. This...
Design Blog 98: Faction catch-up – Aeldari

Design Blog 98: Faction catch-up – Aeldari

A couple of weeks ago I ran the first in a series catching up with each of our eight factions, using data to look at how the Chaos faction is getting on. This week it’s the turn of the Aeldari, so don your fanciest Wraithbone hat, say something enigmatic and...
Design Blog 97: Poison and Regeneration traits live

Design Blog 97: Poison and Regeneration traits live

A couple of weeks ago I talked about the new traits that we’re adding to the game and why we’re adding them. I’m pleased to announce that the first two of these traits will be rolled out on Monday / Tuesday next week, so their introduction...
Design Blog 96: Faction catch-up – Chaos

Design Blog 96: Faction catch-up – Chaos

A long, loooong time ago I ran a series ‘faction focus’ blog posts, looking at how each played, their tactics, weaknesses and so on. As it’s been a couple of years I thought I’d revisit each faction over the next few months, alternating these posts with ‘normal’...
Design Blog 95: A Tale of 13(ish) Painters – the conclusion

Design Blog 95: A Tale of 13(ish) Painters – the conclusion

A few months back Well Played Games ran their own version of the classic White Dwarf series ‘A Tale of X Painters’, with each of us trying to paint 50 Power / 1000 points in stages. The plan was always to end the series with everyone heading to Games Workshop’s HQ...