Design Blog 88: September 2019 Q&A – part 2

Design Blog 88: September 2019 Q&A – part 2

Welcome to part two of this Combat Cards Q&A session. You can find part one here, where we covered photo’s, filters and factions. Let’s jump into the second half, starting with some TV: Inquisitor… Daniel asks if we’re planning to include any elements from Games...
Design Blog 87: September 2019 Q&A – part 1

Design Blog 87: September 2019 Q&A – part 1

A few weeks ago I asked people to send in any Combat Cards related questions, offering a copy of the limited edition Eisenhorn card for each one. Proving that A) people want to know stuff and B) people love free stuff, I got enough questions for two posts. So let’s...
Design Blog 86: Missions – what and why

Design Blog 86: Missions – what and why

If you’ve taken part in the last couple of Campaigns you’ll have seen our new, Missions feature, so let’s take a look at how they work and why we added them to the game.   What It’s probably easiest to do this by looking at how Missions...
Design Blog 85: A Tale of 13(ish) Painters – Final Part

Design Blog 85: A Tale of 13(ish) Painters – Final Part

Over the past 6 months we’ve been running our own version of White Dwarf’s classic ‘A Tale of X Painters’ challenge at Well Played Games. 13 brave volunteers stepped forward and vowed to paint 10 Power / 100 Points of Warhammer 40,000 miniatures a month,...
Design Blog 84: Global launch catch-up

Design Blog 84: Global launch catch-up

Hi there. As we’ve just launched the game worldwide, I wanted to use this week’s blog to get new players up to speed, and give them and our veteran players a look at what we have planned for the game. Welcome If you’re reading this then I assume you’ve downloaded and...
Design Blog 83: Upgrades, XP and wanting

Design Blog 83: Upgrades, XP and wanting

  As I mentioned last week, I like to use these posts to let players know about changes we’re making to the game and – more importantly – to try and explain why we’re making them. I think the latter part is more important because players can...