Over the past 6 months we’ve been running our own version of White Dwarf’s classic ‘A Tale of X Painters’ challenge at Well Played Games. 13 brave volunteers stepped forward and vowed to paint 10 Power / 100 Points of Warhammer 40,000 miniatures a month, culminating in everyone getting together at Warhammer World for a day of gaming with our new armies.
Looking back, I think it’s fair to say that while some of us have enjoyed painting to a deadline, others have… struggled, and I’ve found it interesting that people who are already ‘into’ 40K or miniature painting have found it much easier than those who are new to the hobby. For a series designed to help new painters gradually build up an army it’s been somewhat eye-opening to see how many people have really struggled with this.
Still, it’s been cool to watch some new armies taking shape, and there have been some classic ‘two thin coats of shame’ pictures and a lot of cakes. So, let’s take a look at the final month’s contributions:
AdamW – Orks
FAILED – Adam’s spent a lot of time preparing for and then going to the games industry show, Gamescom, and seems to think all this businessbusinessbusiness is some kind of excuse for failing to paint his miniatures. Still, his Ork force is looking in pretty good shape for the upcoming battle so we’ll let him off.
Leanne – Orks
This month I had the exciting task of painting up my Gorkanaut and the less exciting task of another 10 Boyz. I was relieved to get them all done in time for the deadline, and I’m keen to go back and add even more pink to my Gorkanaut to make it truly battle ready.
Rich – Adeptus Custodes
MULLIGAN – Rich has already painted enough miniatures that he’s ready for our final battle, so took this month as his Mulligan.
Jordan – Night Lords
This month was the dreaded time I had to paint at least one miniature every three days. As you can see I managed it with at least some of my sanity still intact. I customised my Shadowspear Chaos Marines a little with some Forgeworld heads, and gave my aspiring champions chainglaives to really make them stand out. I seem to have a theme in this army that the more skulls you have painted on you, the higher your rank.
Overall I’ve enjoyed the challenge, but if we ever do it again then Contrast Paints are going to be my best friends!
Emyr – Space Wolves
MULLIGAN – Emyr has been hard at work on implementing the new Missions feature this month so has a pretty good excuse for not getting his painting done. As he’s also painted enough miniatures over the rest of the challenge he had his Mulligan ready to use on the final month.
Stu – Chaos
I’ve painted a Master of Possession and pair of Greater Possessed this month, all using Forgeworld miniatures because I’ve been looking for an excuse to get these brilliant Horus Heresy models into Warhammer 40,000.
I’ve also painted a load more of the Blackstone Fortress miniatures, and am almost ready to base them all. However, I’ve just seen the cool, new heroes and Chaos badguys, so I guess I’m getting those then!
Keith – Genestealer Cults
FAILED – I don’t know, eaten by bears maybe?
Deke – Necrons
Phew! Talk about leaving it to the last minute, but with the game coming out recently it’s been a pretty busy time for me to say the least! I was originally going to paint some Canoptek Wraiths but instead decided I’d round out my Destroyers giving me 12(!) of them to play with. Looking forward to getting them on the table. Apparently I’ve got some T’au to kill…
Thanos – Deathwatch
FAILED – Most likely vaporised by foul Xenos.
Julia – Death Guard
FAILED – Fell victim to Nurgle’s Rot. Nasty.
Dave – Adeptus Mechanicus
This month I barely passed the minimum standard of 3 colours and a base due to other life and work commitments. Will need to get these finished over the next 2 weeks, but this F+ doesn’t feel good.
AdamC – T’au
I’ve added a Pathfinder team to my T’au army. Also have a Recon Drone, Pulse Accelerator Drone and Marker Drone to give me more ranged firepower as I don’t want these little snowflakes getting too close to anything that can punch, and hopefully improve my chances of shooting anything before it gets too close.
Tim – Necromunda
With the main Necromunda gangs done, I’ve moved onto supporting characters. I’ve got a bunch of hired guns in progress, but Stu gave me some half-done Enforcers – converted from Bloodbowl players – so I finished them up this month…along with their duly deputised cyber-mastiff.
Conclusion
That may be the end of the main challenge, but we still have our battles at Warhammer World to come, so look for a blog post on that later. Some of us have also talked about running another painting challenge in January, but may run that one in ‘hardcore mode’, where if you fail a month, you’re out. If anyone has run or taken part in one of these monthly painting challenges do share whether you think knocking people out of the event is a good or bad idea. You can get in touch by leaving a comment below, through our Facebook page or by mailing [email protected].
Thanks,
Stu
Will you plan in the future to do a painting challenge where the winner has their miniature used as the art for a card in game?
Thanks for the question. We have considered painting challenges like this, but there are some interesting legal challenges to overcome first. For example, if players are paying for packs of cards and your painted miniature is in that pack, players may feel that they should get some of that pack’s money.
That’s not to say we won’t do it in the future, or may run other painting competitions, so watch this space.
As a Imperial Fists fanboy I just got to ask the question all by brothers have. Do you guys know of “If the Emperor had a text to speach device”? If so will you ever add non lore friendly models from it? Who wouldn’t like a Rogal Dorn in Centurion armor, the Emperor loves him and so should you. The Emperor protects!
The Emperor does indeed protect, but I’m not sure he’d protect our agreement with Games Workshop if we started adding made up cards like the ones you mentioned. It’s possible we might add alternate miniature photo’s on the cards at some point in the future, but even those would be official, approved miniatures.
I have no idea if anyone has thought of this before and brought it up before.
Adding the hp and attack values of cards to the cards themselfs in the deck builder without having to tap on them and then going into the upgrade screen? It is rather annoying having to remenber the stats of all my cards to compare them and know which ones to use.
At the start when I didn’t have many cards so it wasn’t an issue but now it kinda of is.
Since now I just go back and forth between cards.
Maybe even a few filters for example highest/lowest cost, level, value for the differ eves types of attacks…
Thanks for the suggestion. We’re actually working on a new and improved deck editing process, which will include more filters and so hopefully make it easier to create decks around specific attack stats. I don’t have a release date for that improvement, so keep an eye on our Facebook page for news on game updates.
Your chaos cards seem overpowered, you can take Slogoth Poxbelly, three chaos terminators and a couple weak cards and dominate. Space marines feel week compared to chaos?
That’s an interesting perspective, because we have a lot of players on the community’s Discord channel complaining that the Chaos Warlords are underpowered.
Either way, we’re working on a points balancing pass right now, so look for those changes to roll out soon and let us know what you think.
Hey just started reading this design blog website and i noticed that it was remarked that Emyr was working on the missions? i know this comment has nothing to do with painting minis but i did want to say i’m really thankful for missions. Missions give me more reasons to keep playing after any of my daily’s are complete and spending up my campaign energy. In fact missions give me a reason to keep trying my hardest during the campaign and not just hold my position in the event (say at 15%) where im thinking “im ok with getting these rewards so lets just make sure i dont slip from this place” but to keep trying to to destroy as many enemies i could so i could get the best score! the fact there was a ultramarine score bonus as well was just icing on an already tasty cake. The rewards for the missions are another thing i found fantastic! i feel like no matter what during this event im gonna get rewards and there gonna be good ones. How many rewards i receive at the end of this event isnt just up to what event position im in at the end, or how much energy i spent, my rewards are in MY hands now as well. Sorry for the lengthy rambling and horrible grammar none of which was on topic, but i just am really enjoying these missions and wanted to thank the people who worked on it!
Thanks for the comment, and glad you’re enjoying the Missions – I’ll pass your message on to the team. Also, next week’s blog post is about the Missions, so check that out on Friday.
Awesome painting times! New player here i have been enjoying the game so far and i have a question concerning the campaigns , will next campaigns feature the 2 hour full reloading of the 4 bullets like the previous one? I feel like 2 hours waiting for a single match and given the randomness of the AI opponent you face each time is too much ,dont you think a play session of 4 matches is a better experience for the player ? I feel It helps in completing the missions,easing the frustration from an unlucky encounter of a too strong ai opponent and the wait is 4 times more worth and fun dont you think?
Good question. All previous Campaigns have run with each energy ‘pip’ coming back after two hours, and that was only different for the last Campaign due to a bug!
Some players really enjoyed the increased energy amounts, but others found it hard work to stay at the top of the leaderboard, so it’s not universally positive feedback.
We’re reverted to the ‘normal’ energy system for the current Campaign, but are considering different energy amounts / recovery times for future Campaigns. Watch this space!