If you’ve taken part in the last couple of Campaigns you’ll have seen our new, Missions feature, so let’s take a look at how they work and why we added them to the game.
What
It’s probably easiest to do this by looking at how Missions and Campaigns work together.
We still have the normal weekly Campaigns, with players battling increasingly difficult AI opponents to climb a leaderboard and earn a bunch of prizes when the Campaign ends.
Missions run alongside those Campaigns, with each Mission having a ‘thing’ you have to do to score points, and those points gaining you new cards. At first that ‘thing’ will be to destroy enemy cards, with enough kills unlocking coins and new cards.
This already makes Missions great for new players, because you don’t have to do anything to take part – if you’re playing the Campaign then you’re automatically working towards the next Mission goal. It also means that every Campaign battle is useful, because even if the AI has grown too difficult for you to beat it, any cards you destroy now give you a benefit by increasing your Mission score.
So remember to keep claiming your Mission rewards as you play each Campaign, because you’re basically getting free stuff for nothing.
Why
So, bearing in mind that any feature we work on delays other features, why did we want to add Missions to the game?
Firstly, if the prizes Missions give are for the player faction in that week’s Campaign then they can help you do better in that Campaign (by unlocking new cards for you to use immediately, rather than at the end of the Campaign).
They also bring more resources into the game, which is particularly helpful for new players, helping them build more diverse decks and giving more coins to upgrade their cards.
They’ve also introduced ‘keywords’ to Combat Cards. Anyone who’s playing the current, 8th edition of Warhammer 40,000 will have seen that it uses keywords to group units, and rules often benefit units with matching keywords. We can now do the same, giving bonuses if you use cards from certain ‘sub-factions’ in your Campaign deck. This is important to us because it encourages players to try new cards and decks, which comes back to Combat Cards having a healthy metagame.
Finally, we can use Missions to introduce new cards to the game, such as the new Primaris Space Marines we just added. So rather than new cards just getting added to a pool your packs draw from, you have a chance to add them to your collection straightaway.
Future
Every feature we add to Combat Cards has to meet the goals we set out for it, otherwise it gets tweaked or removed. So assuming the Missions feature goes down well we’ll be looking to improve it over time, most likely by adding more variety to the rules or scoring criteria. We can also play with the bonuses given by keywords, and look at card or deck restrictions, or even what you need to do to progress in that Mission.
Thanks for reading. As mentioned, we’ll be watching the stats to gauge overall player reaction to Missions, but we’re always happy to hear directly from you guys. So if you have thoughts on Missions, ideas for how we should expand on them or classic Warhammer 40,000 battles we should base a Mission on, then get in touch. You can contact us by leaving a comment below, through our Facebook page, or by mailing [email protected].
Thanks,
Stu
Hey, got another question!
Will you ever consider adding different affects to ranged attacks so units such as necrons arent firing from a Bolter?
We have discussed adding this sort of ‘per faction’ detail, but it’s not at the top of our priority list because A) once we do this for ranged attacks people will rightly ask when we’re doing it for the other attacks, too. And B) all our artists are focusing on upcoming features, adding cards, fixing bugs and so on right now.
Missions are great! They help new players and promote new strategies! Especially if There are rewards cards for the faction the players plays as at the campaign as he will get the help when he needs it the most!earlier campaign i felt like i saved some comrades and they helped me against chaos.,the feeling is so great! My suggestions are make the missions, rewards and the 2nd campaign matter pack give 20 cards from the faction you are playing with ,not 10 from the enemy,cheers,game is awesome! Plenty of lore to spice up things!
Glad you’re enjoying the Missions and thanks for the feedback. We’re alternating Missions which give prizes for the current player faction and ones which give cards for the factions which most need a boost (in terms of the number of cards available to that faction). Once all the ‘smaller’ factions have some more cards we’ll revisit which prizes the Missions give.
Hello
I’ve got an problem. I can’t play at the moment as when I start up the app I get this text.
error object reference not set to an instance of object.
It also start with trying to find a game.
Hi there, thanks for getting in touch and apologies for the problem you’ve encountered. If you get in touch with our Customer Support team they’ll be able to look into the issue. You can contact them via the ‘Help and Game Guide’ button in the Combat Cards settings menu, or using https://support.flaregames.com/hc/requests/new
Nead more arena
No stop arena
Really enjoying the New missions. It also gave me a reason to upgrade some cards I might not have for a while, so I could use them and it was great. A good way to introduce a bit if deck variety. The idea of campaign’s and keywords is also great. I much prefer fluffy stuff to soup decks
Yeah, it was important to us that players are encouraged to create decks that reflect Warhammer 40,000 lore, so hopefully we’ll build on this aspect as more cards are added to the game and it gets easier to make themes.
Hi , Thank you very much for this awesome game . I have a question , are we going to have campaigns featuring other factions like Chaos , Tau , Eldar , Orks , Tyranids and Necrons as main faction or are we just going to have The Imperial Guard and Space Marines versus everyone as main playable faction always in the campaigns? ( Sorry for any error english is not my main language )
Hi, thanks for the question. We’ll definitely have non-Imperial Campaigns (and in-fact have had plenty of the during our soft launch). We’re having a lot of Space Marine Campaigns right now because of their big release, and you should expect that sort of trend to happen with other themed events, such as the upcoming ‘Orktober’.
Hi,
Great game! As someone who once used to be heavily invested in WH & 40k but got out due t0 time constraints, this game serves as a daily reminder of why all that grimdark fluff felt so awesome to begin with. Never grows old.
I have a question or two as well – are there any plans to add landscape orientation support, for those of us on bigger tablets? And/or higher-res versions of cards? I know it’s probably nil-priority, but most stuff on tablets is played in landscape, so just a thought.
Also, since the game is backed by GW, is there any chance that someday summon quotes would be added to cards? In the sense, you summon a card and hear that voice acting that made DoW and the 40k universe in general so memorable (“Bruvva, I am pinned hiyya!”, or the insanely awesome sounding Terminators and all). It’d help immersion even more.
Thanks for the game!
Thanks for the questions.
There aren’t any plans for landscape play right now, as it would inevitably cause a lot of issues we’d need to fix, which would slow work on new features. It’s possible we’ll look at it later, once things have calmed down.
We have actually discussed adding voices for the Warlords, but again it comes down to priorities. In this case adding voice lines would increase the game’s size for everyone, when only some people have sound turned up on mobile. Again, it’s possible later on.
Hi,
first, thank you for this great game so addictive 🙂
Do you have plans to backup or play on other device with the same account (like a game center connexion on ios or a cloud backup on your servers) ?
Thank you
Yep, we’ll have Google and Apple account linking (though not cross-platform play) in the game very soon, so keep an eye on the lastest game updates. In the meantime if you lose your save our Customer Service team can restore accounts.
Missions have been a great addition! Also, thank you for the tweak/fix for the Energy timer on the Campaign. Was very frustrated with the 8 hour wait for full energy with last weeks campaign. The 4 hour timer with the consecutive count for each energy is much better!
Lasrly, any time frame for the card history ‘flavor’ on the back? Redacted bt the Inquisition is kinda boring 😁
Thanks for the comments. As I just replied to GoodOleBoy, we’re continuing to experiment with the Campaign energy timers.
Good question on the delay for some card’s back of card lore text. It basically comes down to wanting to get the cards out as soon as possible, without forcing them to wait for their lore text to be written, approved by Games Workshop and then localised to each language. As you can imagine, all that stuff means the back of cards take longer to produce than the front, hence the ‘redacted’ placeholder you sometimes see. As for the current cards, you should see their lore appear very soon, as we just got all the text ready for every card released between now and Orktober.
Please change the “mission energy” back to the old way where you get one energy at a time.
Not being able to play the mission at all until its full is making it very hard for me to play, and by extension harder for me to justify giving you more money.
I love this game and would love to support you with more cash, so please change it back!
Thanks for all you do to make this game better every day!
Thanks for the comments. The different energy amounts and timers have definitely triggered a lot of different opinions, with some players liking each approach we’ve tried and others asking for the old setup or something else. Rest assured this is definitely something we’re continuing to experiment with and discuss, and when we settle on a ‘final’ setup I’ll be sure to write a blog post about why we’ve chosen those timers / amounts.
Another question: Why does Brother-Leiutenant Tolmeron not count as. Space Marine towrds his Special rule when he is deployed? Shouldn’t he give other deployed cards the 25% bonus like any other SM catd? Other Blood Angel and Primaris cards count, so why not Tolmeron?
For example, when Commander Shadowsun is deployed he gives the 20pt bonus to dep,oyed Tau cards, including himself.
Yep, you’re absolutely right that he should count for his own bonus. There’s actually a few cards in the game with this problem, and it’s down to a bug in the system which manages the battles. We’re going to rework this system to fix this and a few other bugs, and to let us add the next wave of card traits. No ETA on this yet, but hopefully not too long.