Hi there. As we’ve just launched the game worldwide, I wanted to use this week’s blog to get new players up to speed, and give them and our veteran players a look at what we have planned for the game.
Welcome
If you’re reading this then I assume you’ve downloaded and played Warhammer Combat Cards, so I’ll skip the ‘how to play’ (though if you do want to know more, check out the game’s built-in guide or all these posts).
As for ‘what is my goal?’, there are several different reasons to play Combat Cards, but broadly your objective is to collect every card and upgrade them to max level. That will give you the most deck-building options when battling other players, and ensure you can always build a strong deck for each Campaign.
This is probably the most efficient way to get all of the cards:
- Log-in every 8 hours or so, to open your free pack.
- Check your daily Objectives so you can work towards them while fighting the battles below.
- Fight enough battles to destroy 10 enemy bodyguards, letting you open your kill pack.
- For the bodyguard kills it doesn’t matter if you win or lose the battles, but each session you’ll also want to win at least one battle to earn a Warlord pack (and remember to start a Warlord pack’s opening timer before you finish the session).
- The other major way to earn cards is through the weekly Campaigns, which you’ll need to be Rank five to access (you increase your Rank by completing Objecitves and by upgrading your cards).
- Even if you can only join a Campaign just before it finishes, you can still earn some nice prizes.
- Because each Campaign specifies the faction you play as, you’ll need at least one Warlord of that faction. If you don’t have a useable Warlord then you can get one from each Campaign’s Warlord pack.
One final piece of advice – make sure you’ve opened your free ‘reinforcements’ pack as part of the initial tutorial. We’ve noticed that some people who are finding the start of the game too difficult aren’t opening this pack, which is something we’ll work to address going forward.
By following the above you’ll soon have a collection of powerful cards, getting you ready for upcoming features like clan-versus-clan battles. Speaking of which…
Past
As our veteran players will know, Combat Cards has been out in a couple of countries for a while, meaning those guys got to see the game ages before anyone else, but also had to put up with the various issues of a work-in-progress game.
During that time we made the difficult choice to swap the game’s engine, which put our progress back a bit and meant we had to spend some time focusing on bugs and polish, rather than adding new features.
Hopefully the game’s working reasonably well now – though there’s always work to do here – so now we’re looking to the…
Future
I’ve talked about the various features we’re planning to add to Combat Cards before, but right now our priorities are:
- Adding clans, which when completed will allow players to chat, request specific cards from their clan-mates, and fight friendly battles. However, as this is a big feature we’re working on it in phases. We’ll get the ‘base’ clan functionality into the game as soon as possible, then add more features over time, culminating in apocalyptic, clan-versus-clan battles.
- We’re continuing to work on improving our matchmaking, to ensure it finds more balanced opponents for you to fight. See this post for more details.
- We’re close to rolling out a new ‘Missions’ feature, which will work alongside our weekly Campaigns. I’ll run through Missions in detail in a couple of weeks.
Conclusion
If you’re new to Combat Cards then welcome aboard. And if you’ve been playing for a while, then our sincere thanks for your patience during the engine change-over and the various teething issues.#
Whether you’re a new player or a battle-scarred veteran, please let us know your thoughts and suggestions – your feedback helps us shape the game’s direction and show us which issues we need to work on as a priority.
I’ve run a couple of Q&A blog posts in the past, and am going to do so again in about a month, so please send me your questions. Anyone whose question I answer will receive a free copy of the exclusive Inquisitor Eisenhorn card.
You can get in touch via our Facebook page, leaving a comment here, or mailing [email protected].
Thanks for reading – and for playing!
Stu
Suggestion: As most veteran players, I’m eagerly awaiting the ‘clans’ option. However, by now, most vereran players will know each other(s user name) pretty well, and that runs the risk of a few high-powered clans that will dominate all clan battles. Di you plan on a balancing system for clans, for example by allowing a maximum total number of rank points in a clan, comparable to deck points.
Thanks for the question – I’ll add it to the pool of potential questions for the Q&A blog post.
Question: the Eisenhorn card, just like the Sly Marbo card, are extremely rare and hard to get a hold of, yet they do seem to have a complete upgrade path. Will those cards be incorporated in the game at a later stage?
Sly Marbo (and any other ‘pack only’ cards we include later) do have an upgrade path, because if you purchase them they’re added to your card pool so the game can keep giving copies to you from then on. It’s entirely possible we’ll add these cards to the normal card pool at a later date, but I don’t have an ETA for when this might happen.
As a limited edition card, Inquisitor Eisenhorn doesn’t have any upgrades – you either have him or not. Again, it’s possible we’ll release him normally at some point (particularly if we swap our limited edition card to a new miniature).
Couple of things I would like to see in the game:
1) Explanation of how exactly the charging and hindering of the three attack types works. Would be great for new and old players, including the percentage gain and the cap.
2)A way to cycle through the different card levels to see how they progressed.
And/Or
3)A table of upgrade costs and what is gained. This would be great for deck building and planning.
Any of these things in the works, or a possibility?
Thanks!
Hi there, thanks for the questions. Assuming it’s okay with you, I’ll answer the first point in the Q&A blog post.
As for your second couple of points, we don’t currently have any plans to add that level of detailed stats to the game, because while I can see it would be useful for ‘hardcore’ players looking to optimise and plan, it might be a bit intimidating to newer or more casual players. That doesn’t mean we couldn’t take the game in a more detail focused direction over time, but for now I’d suggest that level of detail would probably be best exposed through a fan created wiki or the like.
Greetings Brother Stuart. I won a copy of the Eisenhorn card in your July FB competition. Once the game was released in my region, I submitted a ticket through the app as instructed. This was a good few days now and I’ve yet to hear anything back? How do I go about obtaining the code that was mentioned to collect my card?
Thank you.
Hi there, thanks for asking. We’ve been sorting how to give out Eisenhorn cards without implementing a big ‘enter code’ system, so that’s where the delay in getting your card will have come from. I’ve chased up your ticket, so you should get the card soon.
Thank you for your reply Stuart. No problem and thanks for the explanation.
Question:
Will visible statistics be added along with a way to search, view and challenge players?
Following that is there any plans for a tournament mechanic in game?
Hello there! I’m a new player, and I see, that any match is going with bots. Will you add PvP battles in future? Bots aren’t so hard, as men
Hi there, thanks a lot for the question – I’ve added it to the list to answer in the blog post.
I’ll get back to you with how to unlock your copy of the Eisenhorn card.
Hi, I have a Eisenhorn card from the Closed Testing phase. Is there a mechanic within the game to unlock the card?
Hi there, thanks for asking. We’ve been sorting how to give out Eisenhorn cards without implementing a big ‘enter code’ system, so we’ll be in touch on Monday with how to claim your card. Thanks for your patience.
Hello, Hombra (Ancient) here; I was wondering if we are able to get Sly Marbo cards opening card packs or do we have to buy them? Love the new engine!
Hi there, thanks for getting in touch.
Sly Marbo is (for now) only available if you purchase his pack, though once you’ve done that he can show up in any of the packs you open like any other card.
We may release Sly for free at a later date, or may put a different character in the ‘purchase only’ pack, but I can’t confirm either of those things at this point.
Maybe something like clan vs clan might be fun in the future. Also events for clans would be fun. How will you expand the game further? I get the match ups thing but I face cypher 2/3 matches or Mr purger above. I need more high level dudes so I get a bit more variety in opponents. Love the game keep up the awesome work
Hi there, thanks for the questions. Assuming it’s okay with you, I’ll answer your points in the Q&A blog post, and will be in touch with how to unlock your Inquisitor Eisenhorn card.
Hello,
Will there be other campaign’s running along side the main one ? Like a shorter 2/3 day campaign/mission with smaller rewards or even credits.
Thanks.
Mike
Hi there, thanks for the questions. Assuming it’s okay with you, I’ll answer your points in the Q&A blog post, and will be in touch with how to unlock your Inquisitor Eisenhorn card.
Hi,
Can the android version be linked to the same account as the iOS version?
Thanks
Chris
Hi there, we’re adding Apple / Google cloud saving in the next game update, which is going through final QA checks now and should be out this week. In the meantime if you’ve lost your account please contact our Customer Service team via the ‘Help and Game Guide’ button in the Combat Cards settings menu, or using https://support.flaregames.com/hc/requests/new and they’ll be able to help you.
That will let you recover lost saves, and play on multiple devices (but only on the same platform, it won’t unfortunately let you use the same account between Apple and Google devices).
Is there a method to bind a game account to google play?
Hi there, thanks for getting in touch. Check out the answer I gave to Chris Boot, below, to see how we’re implementing cloud saving accounts. Thanks!
Hi, I’m new to the game and I love it. Will it be possible to link this account with Google in the near future? Greetings from Argentina (sorry for my grammar: p)
Hi there, thanks for getting in touch. Check out the answer I gave to Chris Boot, below, to see how we’re implementing cloud saving accounts. Also, hello to Argentina, and your grammar is perfect.
Hello, I’m a new player,
will a card database be introduced?
Thanks for getting in touch, and welcome to the game!
We don’t plan on creating a card database at this point, so hopefully the community will do that. However, we have exposed each card’s unique ID number on the back of the card, which should help with populating a database.
Curious as to what the plan is for when people eventually max out a card? Especially with the proposed clan thing of trading cards with fellow clan members?
Hi there, thanks for the questions. Assuming it’s okay with you, I’ll answer your points in the Q&A blog post, and will be in touch with how to unlock your Inquisitor Eisenhorn card.
Will there be an improved/advanced filtering/sorting system? Would like to view based on Melee vs Ranged vs Psychic and see stats for each by card in list format.
Also, will there be more Harlequins??
Hi there, thanks for the question. Assuming it’s okay with you, I’ll answer your point in the Q&A blog post, and will be in touch with how to unlock your Inquisitor Eisenhorn card.
Great article! As a new player (20 minutes to be exact), I see you’re using actual miniature images from Warhammer 40K! I’d love to know how you settled upon that because it’s a very different, however stunning choice! Also, will you ever implement a minor reward for match wins outside of earning chests? Otherwise, it seems as though I should only play when I have open slots.
Hi there, thanks for the questions. Assuming it’s okay with you, I’ll answer your points in the Q&A blog post, and will be in touch with how to unlock your Inquisitor Eisenhorn card.
While I understand that the campaign system is still quite new, are there any plans to include Bodyguard kills from campaign matches into the Kill Pack unlock requirements?
Otherwise, I’m really loving this game.
How much you ask? Enough to enable notifications 🙂
Hi there, thanks for the question. Assuming it’s okay with you, I’ll answer your point in the Q&A blog post, and will be in touch with how to unlock your Inquisitor Eisenhorn card.
Hi guys. Just thinking about game modes. Would it be possible to add a sort of rewards based single player mode with special card rewards? E.g. 200 skulls = a common , 5000 would get a legendary card? Or something along those likes??
Interesting idea – all I can say is ‘watch this space’ for the next game update, due out today or tomorrow…
As we see this game as all major faction within but in Warhammer 40k there many subfactions especially in the Imperium which have thier own full loadout. So get they added as own subfaction like adeptus mechanicum or just included into the Major imperial faction?
Are there going to be more in Battle mechanics for Special units Like tessaract vaults from the necrons?
We’ve grouped all the sub-factions into the larger factions (like Servants of the Emperor) because some of the sub-factions are too small to make effective decks on their own. We have no plans to break sub-factions out on their own, but do want to add enough cards that players can make, say, an Adeptus Mechanicus only deck.
We do intend to add more traits and Warlord special rules over time, helping to make cards feel more distinct from each other. I don’t have a date for this, but it should be in the next couple of months.
Hi Stuart, enjoying the game so far. Any plan to publish the game in steam as a standalone client?
Hi, we’re considering a Steam version but it’s not on our immediate task-list, as we’ve got plenty of improvements to make to the game first. If we get a lot of people asking for a Steam version it might rise up the list, but otherwise it won’t be for a while I’d guess.
Hi there,
I‘m new to the WH 40k Universe, but this Game is fun.
Is there a chance to install some features like favourite deck or to sort my collected cards by rarity?
Thx!
Thanks for the suggestions. We’re working on improving the deck editing process to make that easier, but not looking at the collection screen yet. We’re aware that it needs improvements – which will get more important as we keep adding new cards – but it’s not on the high-priority list yet I’m afraid.
Hello there , I am a new player here and so far I am loving the game but have a few questions.
If I get a new card at a fixed rarity for example common. Any other copy of this card will be common as well or I can get a rare or epic one? If so will it be a new set of this card or it will upgrade the previous rank? Also higher rarity level has any stats impact or is just cosmetic?
Is there a way to have information on unlocked cards as a way to plan ahead in game? I mean I have a few cards of a faction without a warlord but I can’t see any info on the faction warlords abilities , would be nice to be able to so I can upgrade cards if I can to plan ahead for when time comes to use the factions warlord.
Also is there a way ingame while cards “ready” to show the increased/decreased numbers of the abilities in order to know how beneficial will be the next move?
And last one, if everything is on cooldown( free pack, kill pack, quests etc) is there any gain doing battles for example?
Thank you in advance, sorry for wall of text just loving the game that’s why so many questions.
Hi, and welcome aboard!
– Each card has a fixed rarity, and all copies of it are that rarity.
– Rarity doesn’t equal ‘power’ in Combat Cards, but it does affect how many times you can upgrade a card and how big a jump its stats get when upgraded. All cards gain the same amount of points through being fully upgraded, but rarer cards do so in fewer, bigger steps.
– We’re considering letting players see details on cards they don’t have yet, but this hasn’t been looked at in detail yet.
– Good question about being able to see buff / debuff numbers during battles. We’ve gone for the green / red bar other hard numbers because we don’t want to make the battles feel too intimidating for new players. Exposing these numbers is certainly possible, and could be something we look at when we add options for veteran players, such as being able to speed up battles.
– Finally, no, there’s no gains to be made if all your pack slots are full or on cooldown. Check out this blog post for why that is: https://www.combatcards.com/2018/07/13/design-blog-30-how-combat-cards-fits-into-your-hobby/
Thanks again for the questions.
Hey. Love this game. I’ve been playing just over a week now.
The game obviously gives you up to 3 new objectives every 24 hours, which is fine, but I noticed when I only cleared two objectives one day, that I only got two new ones. So there’s only ever a maximum of 3 in the box at any time.
Maybe I missed something, but are there any plans to let you save up objectives so that you can go a few days without achieving them and then binge to catch up? I think it would fit in with the “fitting around your hobby” theme (and real life in general).
Keep up the great work
Interesting idea. We have plans to improve the daily Objectives soon, so I’ll pass your suggestion on to the team. I know we’re planning on letting players scrap Objectives they don’t like, but beyond that (and some new Objectives) I’m not sure about the details.
Hi new enough to the game but veteran over from the horus heresy legions and I see a few from the game here. I was wondering if there is any plan to implement a ladder or ránked system like legions? as it is now once I do my campaign run and I fill my kill chest there isn’t any incentive to play the game any more which doesnt really take that long to be honest. Also would there be an option to buy more campaign runs with the likes of plasma or coins? Either way I’m enjoying the game so far keep up the good work. Thanks
Hi new to the game but a veteran over from horus heresy legions I believe a good few of us are here ????I was wondering if a ladder ránked option is in your thoughts for the game. As it is once I do my campaign run and fill my kill box and objectives there isn’t much incentive to continue playing which let’s be honest doesn’t take to long.im enjoying the game and the mechanic just wondering if there is something more in the line to keep me playing for longer periods of time with incentive. Also would there be an option of buying more campaign runs with plasma or coins? I know that creates its own problems too but just wondering. Thanks
Hi, welcome aboard and thanks for the questions.
We do have plans for ranked leaderboards, and they’re quite high on our task list so hopefully will be implemented soon.
Being able to pay for Campaign energy isn’t on our list, though that doesn’t mean we’ll never do it). We’re staying away from this for now because we want to avoid the game becoming difficult for players who don’t spend to keep up.
Hello, I’m new to the game and enjoying it, I guess a few questions have been answered from reading the blog, and I have learned through trial and error in gameplay.
My question is, if obtaining cards through a card pack, unlocking a card which is above your current level, will that card now appear in various crates, or will they only appear once I’m at that level.?
Would it be possible in future to add a little more info to future card upgrades, say I could click on a passive upgrade and see what it does?
Will you be adding any deck spaces? Meaning I could possibly have say 3 different decks for each warlord saved?
Great game, liking the prizes, and gradual building up, but yeah there is a slight lack of incentive to play during cool downs etc, but it’s good that you can play in small bursts, thankyou, and I am interested in the Eisenhorn card if you have any more to give away.
Hi there, thanks for the questions.
– Unless it’s a ‘Rank unlocked pack’ then packs can only give you cards that are your Rank or below. So even if you get a card higher than your Rank, normal packs can’t give you more copies of that card until you get your Rank high enough.
– We’ll definitely improve the card upgrade screen and process over time, including providing more information. Don’t have an ETA for this work though I’m afraid.
– We’re improving the deck editing process right now, including making it easier to have multiple decks. Again, I don’t have a date for those changes to appear, but it shouldn’t be too long.
Was curious if there were any plans to include a sync play option with other players locally and allow them to challenge each other? Would like to be able to challenge my friends while we sit around and wait for what ever.
Thanks for the question. It’s actually one that I’ve answered in the Q&A blog post that will be running shortly, so look for a full answer then. But the short version is, not in the short term because it’s complicated!
Hi,
I have a question.
With the introduction of keywords, will any cards/warlords gain abilities that take advantage of these or will it only be used for campaign flavour as we see in the current event.
Thanks for the question.
We don’t have any of the next set of Warlords using the keywords, but I wouldn’t be surprised to see future Warlords or Traits making use of them. We also plan on expanding the role of keywords in Missions and Campaigns over time.
Are there plans to develop a normal ranking system for battling? To try and bring around a goal outside of the campaign? That perhaps would allow more fair matchups based on a score/ranking?
Hi, thanks for the question. The short answer is yes, but as this is a question I’m going to talk about in the upcoming Q&A blog, that post will have more details. Part one of the Q&A should be out in two Friday’s time.
Will we only ever see cards from miniatures only or will we see more cards original to the game such as inspired by novels and other media?
Hi, thanks for the question and apologies for the delay in replying.
Combat Cards have always been based around Games Workshop’s miniatures since the original ‘80’s edition, so we’ll be sticking to that. Seeing each card’s beautifully ‘Eavy Metal painted miniature is a big part of the game’s appeal!
Even so, it’ll be a long time before we catch up to the thousands of miniatures that have been released for Warhammer 40,000, so there’s plenty of variety still to come.
Been playing the game for a week and I love it, it’s incredibly addicting. I would love for you to add more rewards for just playing the game casually, something really small so it won’t feel like a waste, also I would incredibly enjoy if you put a PC version of it on steam preferably with us still being able to play on the same account 😀 I’m really enjoying the new campaign feature and I can’t wait to see see which will be the race in the new campaigning , share if possible. Keep up the good work and you have my support!
Thanks for the comments and glad you’re enjoying the game.
Check this blog post for why we don’t give rewards for each battle once your pack slots are full or exhausted: https://www.combatcards.com/2018/07/13/design-blog-30-how-combat-cards-fits-into-your-hobby/
We may look at a Steam version later but it’s not on our high priority list right now.
Good point about being able to see the next factions for Campaigns and Missions. With the first Mission over you should hopefully be able to see who’s up next, so that should go some way to providing that info, but we’re always looking to improve our screens, etc.
Enjoying the game, but have some quality of life suggestions and a question.
I’d like to see 1) the ability to sort cards, especially by points (high to low, low to high) and 2) the ability to “discard” objectives so that I get a full three on refresh; some are very hard to do depending on cards you have (Faction specific wins) and some can’t be done before refresh at all (spend campaign energy when campaign is not currently running for 2ish days).
Finally, I’m loving the new reward tier for campaigns, but for the one about to start (Battle for Bore-Hive Scelerus) the campaign is to play as Imperial, but the extra rewards says that you get +20% for every Goff Ork card in your deck… what’s the deal there?
Thanks for the feedback.
We’re actually working on a new and improved deck editing process, which will include more filters and so hopefully make it easier to create decks around specific attack stats. I don’t have a release date for that improvement, so keep an eye on our Facebook page for news on game updates.
There was a minor issue with the text for the latest Mission, but that’s resolved now and correctly says that the boost applies to Servants of the Emperor cards.
Hi. New to the game and I’m engaged and eager to collect.
Can you give some insight into the Collection screen? The cards seem to be sorted by cost, and that’s no biggie – but it would be great to have options. Earned, ranged/psych/melee attack, HP, etc.
Long ago I collected Ultramarines and it’s great to see they get a lot of love in game. Filtering by Space marines I see all the Ultras I have but they’re mixed in with BAs, etc. It would be great to have the option to filter further or sort by army, etc.
Hi, the card collection screen will definitely be revisited and improved at some point, but I don’t have an ETA yet. I’d imagine that it will inherit a lot of the functionality we’re implementing for the new and improved deck editing process, so check that out when it appears and let us know what you think. Thanks!
U da Maine
No, you da Maine!
Hi there Stuart , new player here so forgive me if this is a silly question, some factions like orks which i have unlocked 3 bodyguards have only one slot free , does tha mean i cant get more than two new orks cards unless i unlock the level required for the next slot? Also , i bougjt the two ractions pack from campaign and since then i get mostly chaos cards , no servant cards or very few from the otjer factions , is this happening due to opening chaos cards and thus i get more copies from the cards already owned? Will we have more deck slots? Also it ia difficult to se a card’s stats and impossible to see the upgrade path when i have enougj cards to uograde it and in the deck building its only add or upgrade ,no info button. My last question for noq, will warhammer combat cards release for warhammwr fantasy and aos?
Hi, thanks for getting in touch.
Firstly, you unlock card slots and more points for your deck by increasing your Rank, allowing you to take more cards and / or more expensive cards.
There are two types of card packs in the game – Rank locked and Rank unlocked. Rank locked packs can only give you cards available to your Rank or below, so increase your Rank to gain access to new cards (this doesn’t automatically get you those cards, just means you might start getting them). Rank unlocked packs – like the weekly Campaign packs – can give you any card, irrespective of what Rank it is / you are.
We’re reworking the deck editing process, so hopefully that will address multiple deck slots and improvements like that.
Finally, we won’t be adding Warhammer Fantasy or Age of Sigmar to Combat Cards, which will stick with Warhammer 40,000, but that doesn’t mean we won’t make a fantasy version of the game at some point in the future.
I’ve been playing from the beginning, I’ve noticed some changes to card amounts needed for upgrades. Can you put together a chart for every type (rare etc…) And the cards needed for all levels? When the changes happened I had 80 upgrades to complete now I have 55. And I can see some that changed but not all.
Hi there, rather than go into the changes to card upgrades here, let me point you at this blog post which discussed the changes: https://www.combatcards.com/2019/08/09/design-blog-83-upgrades-xp-and-wanting/
However, I will point out that the upgrade changes affected every card equally, but the changes become more obvious the higher level the cards get, so it’s likely you’re noticing it on some cards more than others.
Hope that helps!
Dear dev, how can i change the language of the game? It will be interested to expand the market to asia. Korean / chinese people are crazy about spending money in game so please consider making a advertisement and language pack for asia users
Hi there, the ability to change the game’s language will be returned to the Options screen in a future update – hopefully soon. In the meantime it should use your device’s language settings.
Thanks for the language pack suggestion. We definitely intend to add more language support as we go forward.
Hi Stuart,
Really enjoying the game so far I have a couple of general questions and then just a few idea’s as food for thought if that’s not too bold;
I have a lot of cards still to unlock and of course ranks to go up but not sure how many other tanks feature (TITANS?). I struggle to field lots of large items and understand this is a tactic and you unlock a bigger deck etc but I imagine a seperate game mode for that would be a good idea with a fortification you assault? This could even be a clan event where a fort starts with say 20k health and a clan of 30 gets a certain amount of energy to try and take it down?
One of the campaigns could be a defense one to tie a bit of narrative, surviving waves and higher VP the longer your survive. I.e 3 Hormogaunts, then 3 Genestealers, then 3 warriors, 3 zoanthropes, 3 Lictors, 3 Carnifexes. This means you will have to take a varied team to deal with different assault types as well as being accessible to weaker characters for the first few rounds.
I know it is a beginning game but a brief cutscene or into to the campaign to give it a story to connect too would be good. Not necessarily a big campaign (although this would be an idea) but just little paragraphs to make you involved. Also having some where you can use your alliance units but others that are strictly infantry all lend themselves to looking forward to each campaign.
I have had it a couple of times where my daily objectives have been campaign related when there is no campaign on which could maybe be fixed?
And of course there are the things I have no doubt you are working on, I would love to see my personal records. Some objectives which make you win with grey knights or bulky units. Maybe a review of tau suit costs as much as it would hurt my tactics.
Sorry to make this so long but it just streamed out once I started. To go back to the beginning though I am loving the game and the capacity to introduce more models and especially new warlord combo’s and story content is almost limitless……..primarchs?
Hi, thanks a lot for all the suggestions and feedback! Let’s see:
We do plan to expand on Campaigns and make them more dynamic, which could definitely include alternate win conditions and the like. We’re also looking at adding more lore text to Campaigns, but this comes down to how to fit it on the screens and the time we need to get text localised.
Lords of War, like Titans, are definitely on our list for clan versus clan battles. I can’t give anymore details on this area as we’re focused on getting the ‘base’ clan functionality into the game first.
We are also planning to update the daily Objectives, which will include new Objectives and fixes for things like it giving out Objectives that can’t be completed right now.
Thanks again for getting in touch.
I’m really interested in seeing a proper card trading system here. Not since Marvel War of Heroes & X-Men Battle of the Atom has a tcg had a good system that let players trade within the community as a whole.
Thanks for the comment. We’re working on the ‘base’ clan functionality first, and then will look at card trading / friendly battles / etc. afterwards, so I don’t have any details on how trading will work yet. Look for more details in a blog post in the future.
Hi. I like WH40kand of course Your’s game. Do you plan to create cards with Primarchs?
So far we’ve haven’t included any Warhammer 40,000 characters as powerful and expensive (in points cost) as the Lords of War, but it’s possible we’ll introduce them in the future. That might have to be through a new mode or with some different rules, because as is a Primarch would probably use up your entire deck points.