Developer Update: New Trait – Psionic Blast

Developer Update: New Trait – Psionic Blast

I’m excited to announce our latest trait and in keeping with our last trait release, Barrage, we’re releasing a new AoE trait. This time, it’s for Psychic attacks! We want each of these AoE traits to feel unique, so Psionic Blast isn’t just a psychic...
Developer Update: End of Season 12 Balance Changes

Developer Update: End of Season 12 Balance Changes

As usual, with the end of a season comes a balance change, and while recent balance passes have focused on Bodyguards and Traits (both overall distribution and their effects), this season we are mainly focusing on Warlords. So to start with we have three changes to...
Developer Update: New Trait – Target Acquired

Developer Update: New Trait – Target Acquired

Let’s talk about the latest trait that is going to land at the beginning of the next rank season: Target Acquired. As the trait name implies, and as many of you have guessed, this will allow cards to target specific enemy cards and focus attacks against them,...
Developer Update: End of Season 10 Balance Changes

Developer Update: End of Season 10 Balance Changes

With the end of Season comes the Balance Pass, and we’ve had a lot of interesting things to shake up the meta with the past season, with more to come with the upcoming season. While Berserk had hit the chart and is clearly popular it hasn’t dominated the pick rate at...
Developer Update: New Trait – Big Game Hunter

Developer Update: New Trait – Big Game Hunter

As it comes to the end of another Ranked season we are releasing another new Trait: Big Game Hunter. The Rule reads as follows: “When this card attacks a card with a cost of 40 or greater, all attacks deal an additional 25/50/75% damage” This represents...
Developer Update: Rarity Drop Changes

Developer Update: Rarity Drop Changes

While it’s always exciting to be bringing out new features and content it’s also really important to keep looking at the existing game and make sure that it adjusts and grows at the correct pace as we add more content. As such we are looking to adjust the rarity...