Design Blog 109: Faction catch-up: Orks

Design Blog 109: Faction catch-up: Orks

Welcome to the sixth of our faction catch-ups, this time looking at those lovable, murderous scamps, the Orks. Let’s dive straight in: Attacks As befits tabletop Warhammer 40,000, the Orks have a high attack ratio and choose to attack over Readying 80% of the time....
Design Blog 108: Fear and Scout traits added

Design Blog 108: Fear and Scout traits added

Back in blog post 94 we revealed the next four traits (the one-off events which trigger when a card is deployed) that we’re adding to the game: Poison, Regeneration, Scout and Fear. Poison and Regeneration went in a while ago and as the Fear and Scout traits came...
Design Blog 107: Design process: Battle pass – part 2

Design Blog 107: Design process: Battle pass – part 2

A few weeks ago I talked about designing a battle pass for Combat Cards – not to confirm exactly how that feature will work but to look at how I approach designing something new. Let’s continue by looking at what the battle pass is not and how I know that....
Design Blog 106: Bodyguard point changes

Design Blog 106: Bodyguard point changes

A few weeks ago we ran the first round of changes intended to help balance the game by looking at Warlords and their special rules. This achieved the desired effect of making some previously unpopular Warlords (hi there, Yarrick) viable, but we’ll be returning to the...
Design Blog 105: Faction catch-up: Necrons

Design Blog 105: Faction catch-up: Necrons

Welcome to the latest faction catch-up, taking us to mid-way through our look at each faction’s current state. As a quick aside, I received some feedback that these catch-ups aren’t terribly useful because they’re posted every other week and are using data from a...
Design Blog 104: Season pass design process – part 1

Design Blog 104: Season pass design process – part 1

Rather than the traditional end of year look back at 2019, I thought I’d focus on the future by running through how I approach designing a new feature for Combat Cards.  I’m going to use a ‘season pass’ as a case study for this because that’s what I’m working on right...