Developer Update: Improving the AI

Developer Update: Improving the AI

Greetings, citizens,  We’ve implemented some changes to enhance the AI in our game. The change is pretty straightforward: the AI now decides which lane to place a card.  As you’ve no doubt experienced, the AI is pretty predictable, always filling...
Battle Pass Update: A New Approach to Progression

Battle Pass Update: A New Approach to Progression

Greetings, citizens, We’ve got an important update regarding the Battle Pass that we’re excited to share with you. Starting this Monday, a couple of adjustments are coming your way, and we wanted to give you the details. We’re removing the time...
Developer Update: New Trait – Anti-Infantry

Developer Update: New Trait – Anti-Infantry

It’s been quite some time since we’ve revealed a new trait, and just in time for Christmas! So it’s my great pleasure to introduce the Anti-Infantry trait! Operating in a similar fashion to Big Game Hunter, the rule reads as follows: “When this card attacks a card...
Developer Update: Apocalypse Mode

Developer Update: Apocalypse Mode

Introducing Apocalypse Mode We understand that players want a place where they can enjoy playing with all the big cards. To fulfil this need, we have created the Apocalypse mode, a permanent game mode that allows you to create a deck of up to 400 points. Let’s...
Developer Update: Card Shop Changes

Developer Update: Card Shop Changes

Greetings, citizens, We understand the challenges that come with collecting and upgrading cards. Therefore, we have made some changes in our Card Shop to make the desired cards more accessible for all players. Let’s dive into the details:   Introducing a...
Warhammer Chronicles #3

Warhammer Chronicles #3

Next up in our special interview series, we’re thrilled to introduce Greg, our LiveOps Manager, passionate Warhammer enthusiast, and an avid collector. 1. Can you share with the community the story of how you got into Warhammer? Was a wide-eyed child.. walked...