It’s been quite some time since we’ve revealed a new trait, and just in time for Christmas! So it’s my great pleasure to introduce the Anti-Infantry trait! Operating in a similar fashion to Big Game Hunter, the rule reads as follows:

“When this card attacks a card with the Infantry keyword, all attacks deal an additional 30/45/60/75% damage.”

At the time of writing, over 350 cards in the game currently have the Infantry keyword, making it approximately half the existing card pool. That’s a lot of new targets to get extra value against!

Taking inspiration directly from the tabletop models that have this ability on their datasheet will also be able to bring this trait to the game. As many of you know, there are a number of Anti-X abilities, so it may not be long before we see some additional traits of the same flavour joining Anti-Infantry in-game.

For the damage buff, we are carrying over the existing percentages from the Big Game Hunter trait. This has proved to be balanced with BGH, but we are aware that Anti-Infantry opens this up to a much larger pool of cards, so we will be monitoring it and will adjust if necessary.

Why this trait?

The reason we chose Anti-Infantry as the next trait is for a number of reasons. Firstly, we want to commit to keeping authentic to the tabletop, and this is a recognisable ability that translates well into the game. Secondly it helps clear up some rough boundaries where existing cards have been trying to capture this feeling with other traits, such as Barrage, Poison, or Big Game Hunter, but not quite hitting the mark. Finally, as mentioned, it opens the doors to adding the other Anti-Keyword rules into the game, creating a diverse amount of options to choose from that can give more identity to cards, create meaningful deck building options, and influence the meta.
When the trait launches, there will be 42 existing cards receiving the trait. Unfortunately, there are currently no units in the T’au, Necron or Leagues of Votann armies that have access to the Anti-Infantry rule. However, there will be more to come for them further down the line.

I am sure you are all eager to know which cards will be getting the new trait, so here is the full list by factions!

Aeldari

Sylandri Veilwalker – Harlequin Shadowseer
Outflank -> Anti-Infantry

Lelith Hesperax – Queen of Knives
Outflank -> Anti-Infantry

Hythnamene Veilblood – Drukhari Wych Cult Succubus
Furious Charge -> Anti-Infantry

Urien Rakarth – Drukhari Sculptor of Torments
Regeneration -> Anti-Infantry

Xagor – Drukhari Wrack Acothyst
Regeneration -> Anti-Infantry

Avandir Kethalain – Craftworld Saim-Hann Warlock Skyrunner
Psychic Link -> Anti-Infantry

The Skyknife – Razorwing Jetfighter
Outflank -> Anti-Infantry

Alithir Quicksilver – Drukhari Hellion
Scout -> Anti-Infantry

Quaez Ignyss – Kabalite Heavy Gunner
Precision Shot -> Anti-Infantry

Servants of the Emperor

Eta-7 Sparta – Adeptus Mechanicus Sicarian Ruststalker
Deathblow -> Anti-Infantry

Inquisitor Coteaz – Inquisitor Lord of the Ordo Malleus
Big Game Hunter -> Anti-Infantry

Meh’Lindi – Callidus Assassin
Big Game Hunter -> Anti-Infantry

Sly Marbo – The One Man Army
Outflank -> Anti-Infantry

Lord Inquisitor Kyria Draxus – Lord Inquisitor of the Ordo Xenos
Big Game Hunter -> Anti-Infantry

Haldron-44 Stroika – Kataphron Breacher
Big Game Hunter -> Anti-Infantry

Canis Igni – Catachan Hellhound
Scout -> Anti-Infantry

Sylas Torq – Eversor Assassin
Deathblow -> Anti-Infantry

Skoni Walker-ψ9107 – Adeptus Mechanicus Sydonian Dragoon
Scout -> Anti-Infantry

Space Marines

Watch Captain Artemis – Deathwatch Watch Captain
Big Game Hunter -> Anti-Infantry

Brother Gjorn – Deathwatch Blackshield
Furious Charge -> Anti-Infantry

Castellan Crowe – Castellan Champion of the Grey Knights’ Purifiers
Psychic Link -> Anti-Infantry

Helbrecht – High Marshal of the Black Templars
Furious Charge -> Anti-Infantry

Baastan Zweihann – Black Templars Primaris Castellan
Berserk -> Anti-Infantry

Azrael – Supreme Grandmaster of the Dark Angels
Outflank -> Anti-Infantry

Severus Agemman – Captain in Terminator Armour
Precision Shot -> Anti-Infantry

Lieutenant Optimar – Veteran Infiltrator Lieutenant
Outflank -> Anti-Infantry

Veteran Sergeant Paxor – Ultramarines Sternguard Veteran Sergeant
Big Game Hunter -> Anti-Infantry

Rodricus Grytt – Deathwatch Veteran
Barrage -> Anti-Infantry

Chaos

Sorrian Lokh – Thousand Sons Aspiring Sorcerer
Psychic Link -> Anti-Infantry

Dzarak the Wicked – Crimson Slaughter Terminator Sorcerer
Warp Surge -> Anti-Infantry

Bzzark the Fly-borne – Daemon Prince of Nurgle
Fear -> Anti-Infantry

The Droning Horror – Death Guard Foetid Bloat-drone
Poison -> Anti-Infantry

Kattorax Vorthire – Death Guard Lord of Virulence
Poison -> Anti-Infantry, Regeneration -> Poison

Fabius Bile – The Primogenitor
Poison -> Anti-Infantry

Orks

Thugruk – Evil Sunz Clan Meganob
Shield -> Anti-Infantry

Hakka Buzzkill – Goff Clan Nob
Taunt -> Anti-Infantry

Mad Dok Grotsnik – Deranged Painboy
Regeneration -> Anti-Infantry

Warboss Gordrang – Goff Clan Warboss in Mega Armour
Deathblow -> Anti-Infantry

Tyranids

Specimen: LV-852-NC-Θ – Hive Fleet Leviathan Venomthrope
Poison -> Anti-Infantry

Specimen: LV-009-SA-ζ – Hive Fleet Leviathan Mawloc
Deathblow -> Anti-Infantry

The Black Lance – Genestealer Cults Sanctus
Poison -> Anti-Infantry, Precision Shot -> Poison

Specimen: LV-ζ-40291 – Hive Fleet Leviathan Toxicrene
Deathblow -> Anti-Infantry