Greetings, citizens, 

We’ve implemented some changes to enhance the AI in our game. The change is pretty straightforward: the AI now decides which lane to place a card. 

As you’ve no doubt experienced, the AI is pretty predictable, always filling existing gaps where no cards are present when it needs to deploy a card. This is a pretty simple change, but we hope that you’ll really be able to feel this change in your battles. You won’t be able to rely on the AI’s next move, as it can now deploy cards anywhere on the board, prompting other cards already in play to change lanes. Combined with the earlier changes towards how the AI chooses which card to deploy next, battles going forward will be much more interesting! 

And at last, the AI will be able to use Darkstrider’s special rule! This has been a thorn in our side for a long time, so we’re pretty excited to see what this will mean for your battles against Darkstrider. This change also opens up more opportunities for us to play with movement-based rules in future. We have wanted to include movement rules in the game for a long time, as it gives another dimension to tactical play. However, the AI’s inability to interact with them has always held us back. Now, we’ve unlocked a new door for dynamic gameplay and are excited to see what’s on the other side!

We hope this gives your gameplay more variety, and as always, let us know your feedback!