Road to Clans: Part 3 – Looking Ahead

Road to Clans: Part 3 – Looking Ahead

Welcome to the third and final instalment in our three part series looking at the Clans feature in Warhammer Combat Cards. Up until now we’ve talked about the effort it took to build the infrastructure to make Clans possible in Part 1 – Foundations and the...
Road to Clans: Part 2 – Beginnings

Road to Clans: Part 2 – Beginnings

Welcome to part two of our three part series taking a look at the Clans feature in Warhammer Combat Cards. In this post we’ll take a look at the structure and features that are coming with Clans at launch, and in the next we’ll be looking forward to...
Road to Clans: Part 1 – Foundations

Road to Clans: Part 1 – Foundations

Welcome to the first of what will be a three part series looking at the Clans feature in Warhammer Combat Cards. This feature has been a long time coming with many of you asking when or even if Clans would ever appear in the game. After all, we’ve had a...
Design Blog 110: Why clans have taken so long

Design Blog 110: Why clans have taken so long

Let’s talk about clans, that near-mythical feature which has been promised to be ‘coming soon’ for quite a while. Why talk about clans now? Because work is underway on the feature, so it really is ‘coming soon’, and because one of Well Played’s guiding principles is...

Design Blog 61: How we design new features

Stu – This week’s blog is a guest post from another member of the Combat Cards’ team. Rather than write a long intro, I’m going to hand you straight over to Thanos:   Clans Hello, my name is Thanos and I have been working as a designer on...