Developer Update: Improvement to VFX Timings – Part 2

Developer Update: Improvement to VFX Timings – Part 2

Hello everyone! I’m pleased to be able to get Part 2 of the VFX Timing Improvements out so soon after Part 1. While these changes are already out and live in the game, we wanted to give you a full breakdown of the improvements  we’ve  made in this...
Developer Update: Improvement to VFX Timings – Part 1

Developer Update: Improvement to VFX Timings – Part 1

As the game has grown over the course of the last two years, the VFX catalogue has too. The addition of new Warlords and Traits has been fairly constant and with that there has been a continual introduction of new VFX. This has meant that since the initial launch of...
Coming Soon to Combat Cards

Coming Soon to Combat Cards

Over the next few months we have some exciting new content and features dropping and we wanted to give you, the players, a sneak peek! We will soon be introducing a system of adverts to the game that will reward players with resources for watching them. Adverts will...
Warhammer Skulls is now live!

Warhammer Skulls is now live!

The annual Warhammer Skulls event has begun! To celebrate, Warhammer Combat Cards is putting on a full week of jam-packed activities and content. Here’s what to expect:More rewards than ever before!Daily giveaways for the full 7 days!Be sure to log in each day...
Developer Update: New Warlord – The Masque

Developer Update: New Warlord – The Masque

It’s been a while since we’ve had a warlord reveal in the form of a blog post – since we started the live streams. Due to life’s habit of getting in the way, we haven’t been able to get a live stream together this time round; however I will try to make sure this...
Developer Update: Improvements to Card Collecting

Developer Update: Improvements to Card Collecting

We’ve got two new additions coming to the game next Monday with the change of the seasons. The first is an improvement to Ranked rewards and the second is the return of the much anticipated Card Shop. I’ve got Tom from the LiveOps team to answer a few questions around...