Design Blog 9: Authenticity

Let’s talk about something a little different this week. I want to take you back to a bookstore basement in 1988. I’ve gone in to look for the latest Fighting Fantasy gamebook, but instead I see issue 104 of a colourful magazine called ‘White Dwarf’. It has articles...

Design Blog 8: Faction Drill Down – Orks

After discussing Space Marines a few weeks ago, it’s time to look at another of the Combat Cards factions. This time, the ever popular Orks.   Toughness Like the Space Marines, Orks have access to tough, powerful cards. Killer Kans, Deff Dreads and Meganobs all...

Design Blog 7: Points Costs

This week I thought I’d give some insight into the points cost of each card, and card balancing in general.   What There are three ways we use points in Combat Cards: 1 – You have a certain amount of points, and as you increase your Rank through...

Design Blog 6: Game Dev Focus – Code

It hasn’t always been true, but modern videogame development tools allow for a huge range of team sizes. At one end you get indie development ‘teams’ of just one person, to the massive, multi-national, hundreds-strong teams of big console publishers. Well Played Games...

Design Blog 5: Card Factions

Hi everyone, I hope these posts are giving an insight into the design processes behind Combat Cards. Do let me know at [email protected] if you’d like me to cover a specific topic or go into more detail on something already discussed. This week I thought...

Design Blog 4: Faction Drill Down – Space Marines

Welcome to the first detailed look at one of Combat Card’s factions. Each of the drill down posts will look at some of the combo’s you can set up with that faction’s cards, as well as offer hints on their general fighting style.   Astartes Space Marines had to be...