The new season will start on Monday, August 31st.
With the burrowing horror of the Red Terror passed it takes us to another master of tunneling, the industrious Kyn of the the Leagues of Votann! One particular Kyn has a bone to pick, with pick in hand, and a hand-picked pack of… balance changes!
This season focuses on Supreme Commanders, with a number of the older warlords getting a small adjustment, as well as covering Draigo from being eaten by the Red Terror every time. In addition to that we’re having a bit of a deep dive into Leagues of Votann, and while not a full overhaul, with the aim of broadly upping the effectiveness of the faction as whole, and making the most of their more limited roster. That said, with a new Votann Warlord inbound we can expect a good injection of new blood into the roster too! Which should make Votann feel much closer to the other smaller factions on the roster!
And with that lets get stuck in!
Warlord Changes:
Lord Kaldor Draigo
Supreme Grand Master of the Grey Knights
Untouchable Purity: Whenever you play a friendly card, it makes an attack with its highest attack type at 75%. Additionally friendly cards cannot take more than [75% -> 60%] of their base wounds as damage from a single attack.
We’re undoing the nerf to Kaldor Draigo from 6 months ago, because while Draigo was a menace for some time, it’s clear he’s slid well out of the top bracket, and by some significant margin. On top of that, with the release of the Red Terror, Draigo’s rule set where it was at 75% meant that he is guaranteed to trigger both the Red Terror and Illic’s kill rule. Needless to say that makes the rule more of a liability than a boost. In fact the Red Terror has had an incredible debut season showing quickly rising to be the most played Tyranid Warlord this Season, so its seems right to save Draigo from being swallowed whole with impunity.
Lion El’Jonson
Primarch of the Dark Angels
Cost Change: -5 Cost [100 -> 95]
Trait Change: Outflank -> Furious Charge
Roboute Guilliman
Primarch of the Ultramarines
Cost Change: -5 Cost [100 -> 95]
The Supreme Commanders are in an interesting position at the moment with the top WLs being incredibly powerful, but the bottom tier being very much, well, at the bottom. Part of this will always come down to their cost and whether or not they can fill the roster well enough, survive, and deal enough damage. With Space Marines having the highest average cost of bodyguards, and the most expensive Supreme Commanders at the 100pt limit, they’re notably in an awkward spot. So both the Space Marine primarchs are coming down by 5pts leaving a bit more wiggle room in the roster, one cheap filler or an upgrade to an existing card will certainly help!
On top of that, adding Furious Charge should help raise up the Lion into a much more offensively complete package. While Outflank was thematic, it doesn’t really have enough impact. With the Lion having one of the highest melee attacks in the game, the Furious Charge is going to be formidable, and combined with his counterattack, he should get the better of most opponents he’s deployed against, whether that be on your turn, or your opponent.
Szarekh
The Silent King
The Will of the Silent King: At the end of your turn, all your cards ready for [125 -> 175%]. In addition the first time Szarekh would be attacked he is replaced by a Triarchal Menhir.
Cost Change: -5 Cost [100 -> 95]
Likewise the Silent King is one of the same era of the original Supreme Commander and could definitely do with a bit of support. So, his cost is also coming down by 5, something that the Necrons can definitely make good use of, and his Ready buff is increasing by a meaningful margin. It should put him in a much more viable position over all!
With that we have covered this season’s Warlord changes, and now on to the bodyguard changes for the Leagues of Votann! It’s been a while since we’ve done a bodyguard commentary for the balance changes, but we’ve given a very broad change to Votann cards this Season both focusing on the pool as a whole and the roles and interaction with the more limited Warlord pool. Notably Uthar the Destined is this Season’s lowest performing Warlord, however a lot of that we feel is down to the pool and how its set up to support his playstyle, and so we’ve aimed to tackle that wholesale here.
Ymma the Stoic
Greater Thurian League Lord Grimnyr
Cost Change: +2 Cost [34 -> 36]
Trait Change: Warp Surge -> Psionic Blast
Ready Change: Psychic Debuff -> Ranged Buff
Votann is not a Psychic faction, and so bringing a Psychic card will have to be as a tech piece or one that fits with a Warlords strategy. So, by changing Ymma’s secondary trait from Warp Surge to Psionic Blast we’ve aimed to do that.
Psionic Blast is obviously a great trait to have and immediately slots it into a more offensive support role. In particular it synergises fantastically with the aforementioned Uthar, and getting 3 free attacks that with him do a guaranteed minimum damage is now suddenly quite scary!
Additionally by changing her Ready to Ranged Buff she can happily sit alongside a Ranged deck buffing Ranged passively while using Psi Blast, but also fits more neatly into a Buri deck to hand out a more useful ready should she take damage.
All in all a much more well rounded, and legendary, feeling card that supports the whole roster, which is also why she’s going up a touch, by 2 points, which seems more than fair.
Judgement’s Hammer
Greater Thurian League Hekaton Land Fortress
Cost Change: -3 Cost [68 -> 65]
Ready Change: Ranged Debuff -> Ranged Buff
Star Seeker
Greater Thurian League Hekaton Land Fortress
Cost Change: -3 Cost [68 -> 65]
Trait Change: Target Acquired -> Precision Shot
Talking of legendary cards, the two Hekaton Land Fortresses don’t quite deliver the goods, coming in as one of the worst performing Votann cards. So, both are coming down by 3 points, the Votann don’t have as much access to cheaper cards, so bigger cards can take up a lot of real estate. On top of that changing the Ready type of Judgement’s Hammer again helps with Buri Ranged lists, and Star Seeker gaining Precision Shot is much more meaningful on a big card that Target Acquired. Both should now feel more viable in any deck, but mostly looking at Buri Ranged, and Ettok.
Vôrk Dêlvyk
Ironkin Steeljack
Stat Change: +5 Range
Ynnôk the Strong
Greater Thurian League Hearthkyn Warrior
Stat Change: +5 Range
But coming up next is part of the already mentioned faction overview piece. While Votann are a slightly more expensive than average faction, we are looking to make a small number of downward adjustments. But more than that, for such a small roster, there are a large number of overlapping pts costs covered. As well as offering a general decrease in cost faction wide, what these changes specifically also do is fill in a number of pts gaps in the roster. With these changes every card adjusted down shared a cost with another card, but now has a unique cost in the roster. It should create a lot more flexibility when working out what to fit where and should hopefully create some more interesting deck building choices!
Ûkyr Cthynn – Arkanyst Evaluator
Cost Change: -2 Cost [27 -> 25]
Vêmmha the Wise – Memnyr Strategist
Cost Change: -1 Cost [24 -> 23]
Hâvyr Bane Slayer – Yaegir Ironbraek
Cost Change: -1 Cost [12 -> 11]
Adûnn Rôkhewyr – Greater Thurian League Brôkhyr Iron-Master
Cost Change: -1 Cost [22 -> 21]
Vânn Urânn – Greater Thurian League Beserk
Cost Change: -1 Cost [20 -> 19]
Finally, Votann has a disproportionate amount of debuff readies and so while we’ve already tackled a few of those, we’re also changing two of the smaller Taunt cards from a debuff to a buff ready, one for both Melee and Ranged. These are cards that you don’t often care too much about their attacks, and also double up incredibly well with Buri, and gives you a good option for Melee or Ranged, so it helps in whichever way you wish to build your deck!
Tok – Greater Thurian League CORV
Ready Change: Psychic Debuff -> Ranged Buff
Tôk Gâard – Trans-Hyperian Alliance Hearthkyn Lugger
Ready Change: Ranged Debuff -> Melee Buff
By the Ancestors! A much more detailed run through than usual but one that I think was due, and shows some much needed love for the Kyn’s smaller roster!
Final thing to do is run through all the cards added to the general pool this season which are as follows:
Cards Added to the General Pool:
Aeldari
Prince Yriel – Pirate Lord of the Eldritch Raiders
Pathway – Aeldari Webway Gate
Servants of the Emperor
Sister Viridia – Adepta Sororitas Celestian Insidiants Warrior
Sister Stephania – Adepta Sororitas Celestian Insidiants Censor
Sister Gaeriel – Adepta Sororitas Celestian Insidiants Mortisanctus
Sister Hana – Adepta Sororitas Celestian Insidiants Denuncia
Sister Rodriga – Adepta Sororitas Celestian Insidiants Superior
Space Marines
Brother Otorogh – White Scars Outrider
Chaos
Otho the Agoniser – Night Lord Murderwing Curseclaw
Sanad Rudesk – Night Lord Murderwing Depredator
Garras Naevian – Night Lord Murderwing Skysear
Malithos Balicor – Night Lord Murderwing Huntmaster
Vastiani the Feared – Night Lord Murderwing Champion
And with that; may the Kyn guide you, your pick arm be strong, and the earth yield great riches!
All warlords need to be at least epic. Having rare warlords puts them at a disadvantage to epic and legendary ones
You are playing against bots, therefore, it isn’t a competitive game. There is no pvp element outside of friendly battles in your clan. So there should be rarities across the board. It incentivizes play, pack opening, and currency spending. Otherwise the game risks earlier disengagement. If it were competitive, your idea would make sense. It not being competitive reduces any disadvantage in your deck to a grindable solution.
That’s ridiculous, seriously the nerf on draigo was undone because the red terror and night spear could kill him in one hit? So all the other warlords who really struggled against draigo pre netf and started to have a chance thanks to the nerf, just have to struggle more? going to make PvP a bit lame since draigo is just going to be the prime pick again, big game hunter and anti infantry just become pretty much redundant against him now.
They’ll nerf the Red Terror in a month or two most likely anyway. They wouldn’t dare in the month of its release but it’ll come.
I appreciate all the balance changes but as someone who returned to the game after years I am horrified by the amount of Server errors I keep getting. Pls fix that.