Design Blog 49: Player types – part 2

Welcome to part two of this look at the different player types that play Combat Cards (part one is here). This post will run through the final player types, but also look at why all of this is important, and how it affects Combat Cards’ gameplay.    Collectors This...

Design Blog 48: Player types – part 1

This and next week’s posts are more of the dreaded ‘high level game design’ ones, where I look at an area of the game which is important to designers like me – you have been warned. This time I wanted to look at a ‘meta’ area of the game – the players!...

Design Blog 47: New Warlords (14 to 21)

We recently completed a series of posts looking at each faction’s Warlord special rules, and as we’re in the process of adding a new Warlord to each faction, it makes sense to quickly run through all the new characters and the special rules they’re bringing with them....

Design Blog 46: AI improvements

Among the many, many areas we’re adding to and polishing (this is a long-term game we’re planning to support for years to come) is improving the AI opponent. But what does ‘improving’ mean in this case? It’s an interesting question because in some ways we’re actually...

Design Blog 45: Our favourite miniatures

I’m aware that these posts can sometimes get a little theoretical, and focus on high-level game design over Warhammer 40,000 related topics. So I thought it would be fun to talk about something a bit lighter this week.   Personal I’m pretty sure that everyone...

Design Blog 44: Warlord special rules 5

This is the fifth and final (for now) look at Warlord special rules (here are parts one, two, three and four). This post covers the final factions, plus notes on the visuals behind the special rules, and how we choose new Warlords. Onto the rules:   Servants of...