Design Blog 85: A Tale of 13(ish) Painters – Final Part

Design Blog 85: A Tale of 13(ish) Painters – Final Part

Over the past 6 months we’ve been running our own version of White Dwarf’s classic ‘A Tale of X Painters’ challenge at Well Played Games. 13 brave volunteers stepped forward and vowed to paint 10 Power / 100 Points of Warhammer 40,000 miniatures a month,...
Design Blog 84: Global launch catch-up

Design Blog 84: Global launch catch-up

Hi there. As we’ve just launched the game worldwide, I wanted to use this week’s blog to get new players up to speed, and give them and our veteran players a look at what we have planned for the game. Welcome If you’re reading this then I assume you’ve downloaded and...
Design Blog 83: Upgrades, XP and wanting

Design Blog 83: Upgrades, XP and wanting

  As I mentioned last week, I like to use these posts to let players know about changes we’re making to the game and – more importantly – to try and explain why we’re making them. I think the latter part is more important because players can...

Design Blog 82: The importance of ‘feel’

Long time readers will know that at Well Played Games we believe in being as open with players as possible. As part of that I often use these posts to call out current issues with the game, both to show that we’re aware of the issue and talk about why it’s present and...
Design Blog 81: Improving Campaigns

Design Blog 81: Improving Campaigns

It’s fair to say that the weekly Campaigns have proved extremely popular with players. We don’t know if this is down to the fixed, ‘battle against ever more difficult AI’ challenge, the tie-in to the Warhammer 40,000 lore, or because you can clearly see your wins...
Design Blog 81: Improving Campaigns

Design Blog 80: A Tale of 13(ish) Painters – Part 6

Hi, and welcome to the penultimate part of our painting challenge. If you’ve been following us you’ll have seen that each month we have to paint 10 Power / 100 points of Warhammer 40,000 miniatures or suffer a cake / humiliation based penalty (with one...