Design Blog 39: Warlord special rules 3

Hi, welcome to part three of our run down of all the Warlord special rules. Here are parts one and two, with part one including an overview of what special rules are and how they trigger. Let’s get started:   Aeldari Fuelled by their mastery over the souls of the...
Design Blog 38: Luck in Combat Cards

Design Blog 38: Luck in Combat Cards

Every now and again I like to discuss an area of ‘high level design’ – that is something which I, as a game designer, think is interesting and worth talking about, even if it won’t help you win battles.So this week I thought we’d look at where chance, luck and...

Design Blog 37: Warlord special rules 2

Welcome to the second in our look at Warlord special rules (if you missed the first part you can find it here, along with an explanation of how special rules work). Let’s get to it:   Chaos Though their reasons may differ, every follower of Chaos seeks power,...

Design Blog 36: How we add new Campaigns

I’ve posted before about why we have Campaigns in Combat Cards, but I thought it might be interesting to run through how we add new ones to the game. First, a quick overview: Each Campaign pits two factions against each other in a week-long battle. Players control one...

Design Blog 35: Warlord special rules 1

With a new Warlord being added to each faction soon, I thought it might be useful to run through tactics and tips for the Warlord special rules. But before we get into details, let’s make sure everyone understands what I’m going on about.   Terms Each Warlord has...

Design Blog 34: Faction drill down – T’au

And so we come to the final faction drill down, covering the T’au.   Shooty As with the other factions, we aim to have the T’au fight like they do in tabletop Warhammer 40,000 – so they favour ranged combat and their forces tend to be made of expensive but...