Design Blog 43: Points balancing round 1 – Warlords

I’ve written about each cards’ points value before, but our latest update to the game is the first time we’ve changed the points of existing cards. So I thought I’d run through the what and why of those changes.   What We decided to focus our first round of...

Design Blog 41: What does a publisher mean for Combat Cards?

As you may have seen on our Facebook page, we recently announced that Combat Cards is being published by Flaregames. But for anyone playing (or looking forward to playing) the game, what does that actually mean?   Terminology First up, for anyone not familiar...

Design Blog 40: Back of cards – the design process

I’ve talked before about why we add new features to Combat Cards, but thought it would be interesting to look at how we do it. As a designer, I won’t be covering the technical side of coding the feature, creating the art assets, etc. – just talking about the...

Design Blog 39: Warlord special rules 3

Hi, welcome to part three of our run down of all the Warlord special rules. Here are parts one and two, with part one including an overview of what special rules are and how they trigger. Let’s get started:   Aeldari Fuelled by their mastery over the souls of the...
Design Blog 38: Luck in Combat Cards

Design Blog 38: Luck in Combat Cards

Every now and again I like to discuss an area of ‘high level design’ – that is something which I, as a game designer, think is interesting and worth talking about, even if it won’t help you win battles.So this week I thought we’d look at where chance, luck and...

Design Blog 37: Warlord special rules 2

Welcome to the second in our look at Warlord special rules (if you missed the first part you can find it here, along with an explanation of how special rules work). Let’s get to it:   Chaos Though their reasons may differ, every follower of Chaos seeks power,...