Design Blog 79: Live updating new cards

Design Blog 79: Live updating new cards

Over the last couple of weeks you may have seen us adding Sister Amalia Novena and the Chaos Ogryn, Ordrogg, to the game. These appeared alongside other new cards, so to the public they seem just like anything we add to the game, but for us these were important...

Design Blog 78: Back of card lore

One of the new features which you’ll see in the game’s next update is the ability to flip cards in your collection over to read more information on them. I’ve spoken about the feature before, but as that was a long time ago I thought I’d give some more insight into...

Design Blog 77: Attending a Tournament

A few weeks ago my friend Nick and I took part in a Warhammer 40,000 doubles tournament at Warhammer World, and I wanted to write about the experience – specifically all the stuff ‘around’ the games themselves. To set the scene, this was a Throne of Skulls...

Design Blog 76: A Tale of 13(ish) Painters – Part 5

Welcome to the latest entry in our painting series, where each month we paint 10 Power level of miniatures, ready for a final battle at Warhammer World. Unfortunately we had a lot of painting failures this month, and where I’d normally mention all the cakes this...

Design Blog 75: The Iron Triangle – Part 2

Welcome back to this look at the Iron Triangle, where I’m laying out the harsh realities of videogame development and looking at some of the difficult decisions every team has to make. Part one covered the three areas that make up the Triangle – cost, content...

Design Blog 74: The Iron Triangle – Part 1

I’ve talked about the upcoming release of Combat Cards enough that I’m not going to go into it again here, but as part of planning for worldwide launch the team has been looking at our longer-term ‘vision’. Establishing a shared vision for the next six, 12 and 24...