Greetings, citizens,
We’ve heard your concerns about the pace of PvP being too slow, especially now that the speed modifier is in play. We’ve been hard at work on solutions to see how we can improve it. Some of these changes will take effect in the upcoming PvP on April 10th, so let’s delve into the details.
Extended First Deployment Time:
We understand that getting your troops ready during the initial phase can sometimes be challenging due to slower connections impacting the experience. We decided to extend the time for the first deployment to give you more room for planning. This should ease the start of the battle.
33% Faster Overall Pace:
Additionally, we’ve increased the overall pace of PvP matches by 33%. With this adjustment, we hope battles can feel more fast-paced and engaging. This will be available from version 37.20.
That’s all for now, folks! We hope these adjustments improve your experience in PvP, and we look forward to hearing your feedback.
Good. Now fix Cawl! Totally Borken Warlord!
Довольно легко сносится.
Есть куда более читерские персонажи.
Simple fix. Let cards only do minimum damage on direct attacks, everyone else is stupid.
Has anyone ever mentioned fixing Cawl yet? Will be a horrible PVP event with epics lvl 9, so cawl has three warp waves. Thanks, but no thanks.
ment *I hope it doesn’t affect pvp games where you have 15 seconds to deploy a card before automatically passing the turn.
Lo que debería arreglarse són las balas perdidas por desconexiones y dejar de introducir tanta carta. Además, con la nueva actualización de la IA, el juego está muy roto.
Nerf Cawl or play your PvP alone, cuz I’m not going to waste time for frustration only
Yep 100% the only losses I’ve had have been to cawl. I haven’t even killed any cards in those matches.
Serve as constructive criticism:
-You should improve the gaming experience, adding new battle modes or functions (such as clan vs. clan battles, exchanging cards within a clan, campaigns similar to the Terra Road based on each faction, with specific rewards…)there are many ideas to add and make the game much better than it currently is. once we reach Earth, or finish the campaigns, there is nothing that motivates us to continue playing.
-Balance the factions, Tau, Necrons, Votann, has much fewer cards than others like Marines, Orks, Tyranids.
-There are many repetitive and similar cards that do not add anything new to the gaming experience.
-The campaigns are repetitive and those that last 3 days become boring.
-Fix connection problems during campaigns that cause you to lose battles
-Reprogram the AI to make the battles fairer, they are currently unbalanced. The AI does not respect the maximum deck points or cards number, making the experience frustrating after certain levels.
I love the w40k universe, and the battle system of this game offers a fresh point of view that makes it very interesting, but on the other hand it makes me a little sad to see that this universe is not being taken advantage of