Citizens!
We survived the server upgrade with all of our limbs, and without losing our sanity to the warp. Huzzah!

I’m Tom, the Designer on Combat Cards who’s taken over from Harry (MadEmp). Harry has moved on to a new project here at Well Played Games, but is still on hand for discussions on Combat Cards!
It’s time to look forward, and for me as a designer, it’s high time we returned to a topic which we have taken a break from Balancing. One of the goals we have with Combat Cards is for it to be a living game, with no redundant choices, and a plethora of opportunities when it comes to play style. We’re always asking ourselves what is considered ‘viable’.
That’s where the motivation for balancing has always come from, and with Secondary Traits now having had time to bed into the meta, the next balance pass is finally due, and will be landing with the next Season; Season 41.
We’ll target and reign in the absolute highest overachievers but mainly focus on bringing the less-loved members of your collections into the light. With comprehensive usage and battle data to draw on, we can be confident in the Warlords and Bodyguards that we identify as deserving of a lift.
As a general note; we don’t plan on doing Balance passes at the start of every single Season going forward. What we’ve found is that there simply isn’t enough time to accurately review a full Season, and have time to make adjustments for the very next Season. Instead, it’s more likely that we’ll end up doing passes every other Season or so. This way, we can be much more confident in the adjustments we’re making, and we also have more time and space to play-test said adjustments.
When will you get details about the S41 Balance Pass? Closer to the time of course! What I can say for now is that we will be looking to give some healthy buffs to the very bottom of the current Warlord meta, characters such as the Parasite of Mortrex and Illic Nightspear, with the aim of making them feel more impactful and exciting to compose a deck and play with.
Good luck with your new project MadEmp & can’t wait to see what happens going forward with Warhammer Combat Cards. It’s a great game with a nice community.
Hope Harry stays on twitch, not sure I could cheer for Tom 😂
Anyway, not feeling anything has changed with the update, I’ve still dropped out of a game and what’s with having to restart after watching an advert to get the cards 😕
Another thing why debuff decent cards when you could just buff the weaker cards more 🤷🏻♂️
Make all Warlords at least Epic so that they can all get a secondary trait.
Do something about the votann, can’t beat anything with them
When players reach level 80 we should be able to choose one card we do not have, this would make the levelling up more worth while is it not also about time levels were expanded to 100 ?
I’d love to see bonus buffs if the card matches the affiliation/troop type as the warlord. This would encourage more pure decks like in tabletop. All Ultramarine or Space Wolf or Grey Knights. Similar with other races: Tau faction, Eldar aspect (even just Eldar vs. Dark Eldar). All Sisters or Tanith. Chaos aligned to the same god. The list goes on.
I agree so much with this one. We need battle forged bonuses and armies of renown!
Yes! This would make the choice of units much more interesting. one of my main issues is that a lot of units feel quite samey due to how few parameters can be tweaked, so such a feature would add a layer of choice that would feel very welcome I think.
Please consider Abaddon as a warlord to tweek. He’s supposed to be the leader of the Chaos Space Marines, but he’s the only Chaos warlord that just doesn’t work well.
I can’t speak for other players obviously but the stats of a warlord have zero impact on who I choose. Deck synergy combined with how will it synergize with warlord rule is what I use as the basis for deck building. I don’t not use nightspear because the warlord is weak, I don’t use him because in the eldar deck maybe 3-4 cards are even able to consistently activate his ability especially at higher levels. When you take deck cost into consideration and of course trait synergy you begin to realize that on paper you have 64 cards to choose from but in reality you really only have 10-15 if you are even interested in actually winning games. Consistent and strong effects and consistent control over your deck is why warlords are played/not played not their stats
Well, altering a warlord rule could be called a tweek too. I dont see a call for a stat tweek. But thanks for your 67cents anyway.
I second an Abaddon tweak. His bonus only gets activated at the end of the battle and not enough to improve his stats or alter the course of the battle. Either his bonus of +7 attack needs to be increased to over 10 or somehow have it proc earlier before he is deployed. Maybe second or third to last card.
Could a Dark Angel Warlord be in the works?
Ok
Ooooh reigning in, that means badruck with skardakka jet will finally get the nerf hammer
Good news. Will Corpse Lord finally get something that make me consider just trying him? ‘Cause lets be honnest : yes there are clearly underperforming WL such as Illic or the parasite (and others i agree) but my dear friend Corpsy… he is just non performing! His trait gets outplayed by literally every card in the game
i think all warlords should have at least two stats so they can be diffrent from normal cards
Welcome Tom, send a hug to MadEmp, he will be missed in the lives.
So Tom, we need a reward for time played, that means: advancing in the pass by playing in events, seriously, I was completely discouraged from playing because I was basically “forced” to play in ranked.
Thanks.
Great news! However, and this is just a suggestion, how about actually FIXING the broken stuff, matchmaking, point calculations, not working skills, not deploying skills etc BEFORE devoting your time and energy to the balance fix and coming up with “new” stuff. If your car has engine problems, installing new rims is not going to help much, is it? Less and less players due to the constant issues means less money, it’s not rocket science…
It looks promising