This season we are having a slightly smaller balance change, with two new warlords coming out in quick succession at the end of the last year and a large number of changes to existing warlords it makes sense to give things a little time to even out more fully before the next major changes.
As such all traits and warlord special rules are remaining unchanged this season, and we have 16 bodyguard changes and 2 warlord changes.
The full details are as follows:
T’au:
Commander Shadowsun – Heroine of the Third Sphere Expansion
Cost Change: 35 -> 33 (Down 2)
Kor’vesa #2207986 – Vior’la Sept MV33 Grav-Inhibitor Drone
Cost Change: 6 -> 5 (Down 1)
Servants of the Emperor:
Custodian Heracal – Adeptus Custodes Vertus Praetor
Stat Change: +20 Base Wounds, +6 Base Ranged, +6 Base Melee
Grathyogg – AStra Militarum Bullgryn
Stat Change: +10 Base Wounds, +7 Base Ranged
Espern Locarno – Imperial Navigator
Stat Change: +5 Base Wounds, +3 Base Psychic
Pious Vorne – Missionary Zealot
Stat Change: +10 Base Wounds
Holsul – Wyrdvane Psyker
Stat Change: +10 Base Wounds
Space Marines:
Watch Captain Artemis – Deathwatch Watch Captain
Stat Change: +25 Base Wounds, +5 Base Ranged, +10 Base Melee
Sven Ironfist – Space Wolves Redemptor Dreadnought
Cost Change: 74 -> 68 (Down 6)
Brother Venix – Salamanders Ironclad Dreadnought
Upgrade Path Change: Lv.2 W -> M, Lv.3 M -> R
Fenrik Red-Eye – Space Wolves Aggressor
Stat Change: +10 Base Wounds, +10 Base Ranged, +5 Base Melee
Brother Gloccus – Ultramarines Suppressor
Stat Change: +9 Base Ranged
Brother Ishmael – Crimson Fists Company Champion
Stat Change: +10 Base Wounds, +4 Base Melee
Jetek Suberei – Deathwatch Space Marine Biker
Stat Change: +10 Base Wounds, +5 Base Melee
Veteran-Sergeant Lysor – Imperial FIsts Intercessor
Stat Change: +10 Base Melee
Edryc Setorax – Deathwatch Vanguard Veteran
Stat Change: + 10 Base Wounds, +5 Base Melee
Chaos:
Honoured Gor’zrak – Red Corsairs Possessed
Stat Change: +15 Base Wounds
Orks:
Hakka Buzzkill – Blood Axe Nob
Stat Change: +10 Base Wounds
Skullgob – Bad Moons Flash Git
Stat Change: +5 Base Wounds, +8 Base Ranged
For those that missed the livestream or the subsequent hype in the forum and discord, we will be releasing a new warlord this Friday, Logan Grimnar! We’re very excited to see a melee focused Warlord for Space Marines and to see Logan join the game! By the All-Father!
Bare Chest Gang
Hi gang,
Great job keeping the game balanced and interesting. My biggest question is can we get some more filters for deck building? I hate the time it takes to go through all my cards and find specific keywords, or treats, or even who has the most ranged damage. Especially with balance passes and the upgrade paths it can be hard to keep track of. That is really the biggest feature we need right now.
keep up the great work,
Duncan
Sounds fine
Please upload a photo of the update card together. I don’t know what kind of card it is just by looking at the text.
Can’t wait for the updates ..been playing this game for over 3 years now recently reaching Captain rank and a proud co-owner of a clan
Will there be any increases in deck points as I’ve been playing a year, and it’s getting a little frustrating that I have these big hitter cards but cant use them together in certain decks. I think this would also make the weekly campaign more competitive.
Молодцы. Развиваетесь. Радуйте на и дальше!
Awesome game, pity level is capped at 71, got my mate & his wife playing it 😊
Excelente Juego, lo disfruto bastante, me gustaría saber si en algún momento aparecerán los primarca o que personajes y unidades serán incluidos
Game seems to not hang as much, thanks
We already have sm warlords that are melee based
As mentioned before, I am in the firm belief that Tolmeron needs a buff to his base wounds and his attack stats. Have you considered this by any chance?
Excited to have a Space Wolves warlord!!!
Please speed up combat animations. It’s way too long.
Just want to say your game is awesome.
If you ever decide to make Gulliman as a warlord. I have an idea for his warlord skill.
Tactical Genius.
At the start of your turn reposition one of your cards on the battlefield.
The amount of times I wish I could only reposition a card could have made a difference. I.e wasting an attack of 100+ on a card with 3 health when a badass card with full health has just deployed on the other side! Argghhh
New trait (anyone)
Counter Attack (depending on class)
E.g melee
If attacked with melee counter attack for 50% damage.
And then the same for ranged/psychic classes.
Bonjour, une amelioration des sons d armes pour chaque differentes races est un plus pour une meilleure immersion,
ex: le son de bolter pour space marine, le son fusil à fission pour necron et fusil à plasma pour tau
Cordialement
I like the fact you are up dating the game and you keep information flowing. One change I would like to see is on the amount of energy and coins that are given out. Why can’t it be a specific amount vs it being so random? When you get 2 coins after waiting 8 hours really sucks. I get that you need to make money. I just think you could have set amounts.
Need better marine leaders.
I love this damn game. It’s so addicting.
Cool
Awesome changes
A quand un niveau 72 et plus
A quand un niveau 72 oui et plus
Merci