Design Blog 74: The Iron Triangle – Part 1

I’ve talked about the upcoming release of Combat Cards enough that I’m not going to go into it again here, but as part of planning for worldwide launch the team has been looking at our longer-term ‘vision’. Establishing a shared vision for the next six, 12 and 24...

Design Blog 61: How we design new features

Stu – This week’s blog is a guest post from another member of the Combat Cards’ team. Rather than write a long intro, I’m going to hand you straight over to Thanos:   Clans Hello, my name is Thanos and I have been working as a designer on...

Design Blog 51: A day working on Combat Cards

I thought it might be interesting to share what a typical day is like for me at our studio. Obviously this is just one example, and one of the great things about working as a games designer is that every day brings something new and interesting, but it’ll provide a...

Design Blog 49: Player types – part 2

Welcome to part two of this look at the different player types that play Combat Cards (part one is here). This post will run through the final player types, but also look at why all of this is important, and how it affects Combat Cards’ gameplay.    Collectors This...

Design Blog 48: Player types – part 1

This and next week’s posts are more of the dreaded ‘high level game design’ ones, where I look at an area of the game which is important to designers like me – you have been warned. This time I wanted to look at a ‘meta’ area of the game – the players!...