Developer Update: Introducing Hatred’s Embrace and Canis Rex

Developer Update: Introducing Hatred’s Embrace and Canis Rex

In this latest Warlord update, we’re excited to introduce not one but two new Warlords! Introducing Hatred’s Embrace for the Chaos Knights and Canis Rex for the Imperial Knights. With the Daemon Primarchs on the horizon, we wanted to bring the Knights to the forefront...
DEVELOPER UPDATE: END OF WORLD EATERS SEASON

DEVELOPER UPDATE: END OF WORLD EATERS SEASON

Greetings, Citizens. 10th Edition Warhammer 40,000 is nearly upon us! For that reason, and because we are experiencing quite a healthy meta right now (the recent bloodthirster and deathwatch changes alone have had an awesome effect), this will be a smaller than usual...
Design Blog 119: Changing how this blog works

Design Blog 119: Changing how this blog works

My goal with these blog posts was to talk about work that’s in progress, why we made certain creative decisions and to expose some of the behind the scenes elements that go into making a game. Since the end of 2017 I’ve posted almost every week, alongside the...
Design Blog 118: Exploring alternate deployment

Design Blog 118: Exploring alternate deployment

A couple of weeks ago I mentioned that we were looking at alternate ways to begin battles, rather than the AI deploying three cards and then the player placing three of theirs. So this week I thought I’d explore what some of the alternatives would actually mean to the...
Design Blog 116: Precise wording in traits + special rules

Design Blog 116: Precise wording in traits + special rules

Contrary to what you’d expect, life as a videogame designer is only 50% casinos, car-chases and throwing henchmen off the Eiffel Tower. The rest of the time is spent discussing incredibly specific details about how pieces of our game should or should not work....