With Fulgrim’s recent arrival, it was only a matter of time before the next Daemon Primarch tore through reality, and with Skulls just around the corner, who else could it be but the Red Angel himself? That’s right: Angron is here.

Angron is rage given immortal form. An engine of destruction, he possesses the strength to tear apart Imperial bastions with his bare hands and stop Titans in their tracks. Armed with the sword Samni’arius and the axe Spinegrinder, he is capable of carving his way through entire armies of foes in a whirlwind of apocalyptic bloodshed.
His arrival marks the halfway point for the Daemon Primarchs currently rampaging through real-space, and rest assured, there’s more carnage coming. But today is all about Khorne’s favourite son, and what he brings to the battlefield.
As the embodiment of war and rage, Angron boasts the highest Melee stat of any Supreme Commander by a wide margin, and it’s not just for show. As the first mono-attack Supreme Commander, all his stat weight has been funnelled into pure, relentless melee power. Combine that with a massive 420 Wounds , and you’re looking at one of the most physically imposing Warlords we’ve ever released.
Let’s talk about his special rule, which ties all of this together into one blood-soaked package:
Righteous Slaughter
Each time a friendly card makes a Melee attack, increase its Melee by +[20]%. In addition, the first time Angron would be killed, he instead heals for [10]% for every card destroyed in Melee (up to a maximum of +[80]%).

This means every swing from your forces is also a buff, stacking Melee across the board. Leave Khorne’s warriors unchecked, and you’ll be watching their stats snowball faster than you can say “skull pile.”
This plays perfectly with much of Khorne’s trait lineup:
- Furious Charge (Angron’s primary trait) triggers the Melee buff immediately since it counts as an attack.
- Deathblow becomes even more punishing, as letting units die now fuels Angron’s survival while unleashing extra strikes on the way out.
- Berserk gets a major upgrade; once your units start trading blows, their growth becomes explosive.
- Even defensive traits like Fear and Angron’s own Regeneration benefit, turning his side of the board into a snowballing nightmare.
Worth noting: the Melee bonus is applied before the attack resolves, meaning things like Furious Charge and Deathblow get the full benefit instantly.
The second part of Righteous Slaughter is Angron’s personal cheat-death mechanic. No, we didn’t give him Endless, but we did capture that iconic Angron moment of simply refusing to die.
Here’s how it works: if a blow would be lethal, Angron heals based on how many units have been slain in Melee. The more blood spilled, the more he revives. Now, a big enough hit can still finish him off if it exceeds the heal, but that’s a tall order given his towering Wounds pool.
In play, Angron should feel like an unstoppable force that grows stronger with every fight, and becomes more difficult to put down the longer the battle goes on. He’s not just hard to kill; he punishes you for trying.
So get ready to let the blood flow; Angron is here!
Skulls for the Skull Throne!
i love you guys, please keep the good work. This is genuinely one of the best warhammer games I’ve ever played, even better than warforge.
J’aimerais bien l’obtenir.
I don’t know if this is balanced… but I adore it! I want to throw him against endless Ork horde and watch the blood fest!
Good Game
Good