The new season will start on Monday, May 12th.

Greetings, citizens,
Chaos Season is well and truly upon us and we leave the sibilant seduction of Slaanesh we are sent crashing into the carefree carnage of Khorne! Yet another Daemon primarch takes the stage, and Angron cares not from where the blood flows.
As we’ve mentioned in the previous Chaos seasons, we’ll take each chaos gods chosen season as an opportunity to deep dive into their specific cards and have a look at their keyword as a whole, so without any further delay let’s get to it.
Balance Changes:

Chaos
Overall the Khornate roster is fairly undiverse, and while this is to be expected to a degree, Khorne means of waging war is fairly one dimensional we can certainly look to diversify that somewhat. We’ve mixed up a few traits this season and the new Khorne releases add a good number of new traits and tools to their roster, so lets have a more detailed look!

Marrowseeker – Flesh Hound of Khorne
+6M
Fairly simple change here, the Flesh Hounds should absolutely be high impact glass cannons, and Marrowseeker wasn’t packing enough cannon, so here we are!

Haska Draxxigor – World Eaters Exalted Eightbound
+20W, +10M
Berserk -> Fear
The Exalted Eightbound are one of the most durable and intimidating of the Khornate roster, and this is reflected nicely with the transition from Berserk to Fear, with an added buff to melee to counteract that potential damage loss. This also fits their tabletop rules where they force Desperate Escape from those trying to flee.

Kharn the Betrayer – World Eaters Champion
+10M
Kharn is, and always will be, a fan favourite and though he’s had a number of changes over the years, his current position of hard hitting coming in and hard hitting going out just really works for him. So, how do we make him better, we make him hit harder, making all the things he does well, even better.

Karanak – Khornate Hound of Vengeance
+6 Cost, +40W, +15M
LV3, 6, 9: Wounds -> Melee
We’ve opted for a soft rework here for Karanak, and the greatest of Hounds, he was a bit underwhelming at 12ps, so promoting him to 18 points makes him a much more formidable damage dealer, and increases his health making him a serious threat.

Lord Invocatus – The Winged Axe
+20W
Overall, not in a bad place, the Lord Invocatus works as he is, but needs a bit more of something. Khrone needs good mid-high cost cards, which they don’t have an abundance of, so we’ve kept the price point, and the damage is already devastating, so a decent amount of extra bulk makes the most sense.

Clinkerfiend – Skull Cannon of Khorne
Berserk -> Fear
Another change from Berserk to Fear. Clinkerfied has never found a consistent competitive spot despite numerous balancing attempts, so a change to fear should massively shake things up, especially as a very balanced attacker for the Khorne roster overall. What’s more terrifying than being shot at by living flaming skulls after all?

Skulltaker – Khorne’s Immortal Champion
+20W
Berserk -> Deadshot
Finally, Skulltaker is a definite favourite among the existing Chaos warlords, effective, simple and brutal. However as a fighter himself he was maybe lacking a little something. As the hunter of mortal champions it made sense to switch over his fairly obsolete Berserk into something more lore appropriate and also devastating with his own special rule. Skulltaker should now be moving from “fun” to “scary” which is also fun!

Aeldari

Yrule the Deathly Eloquent – Harlequin Troupe Master
+5R, +5M
The Troupe Master is definitely a valuable piece as a semi balanced Inspiring Presence piece, which the Aeldari lack many options for, and as such has been seeing a decent amount of play, but is still underperforming, and so an all round damage increase should see it perform well.

Blightsoul – Mandrake Chooser of the Flesh
+5M

Heart Thief – Mandrake Nightfiend
+5M

Dreameater – Mandrake Warrior
+5R, +5M
The Mandrak Kill Team is proving pretty popular for its relatively new age, and clear that players want to be taking them more often, but all are underperforming a bit. Taking the bulk of them up a bit should help with this!

Servants of the Emperor

Arcadian Leontus – Lord Commander Solar
Lord Solar: +40% -> +60%
Solar Leontus is struggling compared to the other Supreme Commanders, and now that it’s been a decent amount of time since his release, its clear that this number isn’t stabilising. As such we’re giving him a considerable boost to his special rule, hoping to see how it goes from there.

Fury of Thaemar – House Terryn Knight Paladin
-2 Cost

The Beast Killer – House Raven Knight Gallant
-1 Cost
Although the plan last season was to allow a full 4 knight roster (inc. Canis Rex) as a viable 400pt list, we slightly missed the total needed, so we’ve fixed that here, so a full line up of maximum machine is now possible!

Space Marines

Veteran-Sergeant Lysor – Imperial Fists Intercessor
+8R, +8M

Brother Typhan – Ultramarines Eradicator
-2 Cost

Brother Erastes – Ultramarines Infiltrator
+8R

Chaplain Argastes – Raven Guard Primaris Chaplain on Bike
-2 Cost, +5M
For the Space Marines, we’ve picked up a number of older cheap to mid range cards, and just doing a general update to those with below the average stats.

Orks

Bazza Da Blade – Blood Axes Clan Kommando
+7M
A great cheap utility piece and one that suitably synergises with Snikrot, but realistically isn’t bringing much other than his trait. A good melee bump should allow him to contribute meaningfully to that first turn attack.

Blokrotz Flame Spitta – Bad Moons Clan Burna-Bommer
-2 Cost
Despite being a flyer with Barrage it is still one of the least popular of the flying options for Orks. Part of this may be that it’s relatively new, but it is still slightly above curve in cost for the other flyer options.

Ufthak Blackhawk – Gargantsmasha
+10W
Definitely a powerful card that is starting to see an increase in play, but currently with mixed success. A bump in wounds doubles up with the Endless trait to make this a noticeable increase.

Tyranids

Specimen: LV-282-SF-Θ – Hive Fleet Leviathan Pyrovore
+10W
A decent mid cost option for Tyranids, which is always valuable given most of the range is split between very cheap and very expensive. Ranged is still the second choice for attack type except for Zimot, so the Pyrovore is a good choice for a buff.

Specimen: LV-714-GS-Φ – Hive Fleet Leviathan Hive Tyrant
+30W
A card players definitely wants to be playing more of, but as a triple attacker needs decent levels to be playable. While levelling and waiting on a full set of shields its below average health for its cost was definitely holding it back, so a big boost in wounds should make it much more viable at any level, and help it stay around to provide the maximum Inspiring Presence buff.
And as always, we have the full list of cards added to the general pool this season:
Cards added to the general pool:
Orks

Bokgrobber’s Brute
Snakebite Clan Hunta Rig

Limbstitcha
Grot Orderly
Tyranids

Nasser Svodnor
Genestealer Cult Primus

Eldric Lhaska
Genestealer Cults Iconward

Preece of the Blessed Limb
Metamorph Leader
Space Marines

The Sanguinor
Exemplar of the Host

Brother Redolpho
Blood Angels Sanguinary Guard

Captain Donatelus
Blood Angel Captain

Brother Gallani
Blood Angel Assault Intercessor
Servants of the Emperor

Gunner Sonnen
Tempestus Aquilon Gunner

Dracus-Omicron-III
Tempestus Aquilon Servo-Sentry

Tempestor Kolm
Tempestus Aquilon Tempestor

Grenadier Mortens
Tempestus Aquilon Grenadier

Precursor Viers
Tempestus Aquilon Precursor
Gitz get Krumped!
Cawl is still inadequate for pvp-events. Has nothing to do with the patch, just want to say it.
Please look at the Black Legion Chosen and the Black Legion Chaos Marine. Same deck points, same trait, vastly different stats favouring the Marine in every category ( HP’s, melee and shooting). Since they were released about the same time, I’m not sure how that slipped through the cracks.
Camembert here to say the same as Wobbly Pop. The end stats are similar but the progression is quite different.
Everything fine except the trait change of Skulltaker. I don’t like that
Make every Grey Knight card in the game EPIC or higher so they can all get the PSYCHIC LINK and one other ability. Also change the Grey Knight tank to do aoe Psychic not ranged/in addition to.
You HAVE to be Psychic to be a grey knight
Thank you
Top
I don’t know if y’all have ever considered making the warlords cost to use lower because personally I don’t think warlords cost to play with them should be over 40 and it would give you and I a chance to use higher level regular cards that we love without having to worry about changing our preferences or giving up the ones we want to use but aren’t able to
Hi, has Angron escaped?
Buthers nail too expletive to release?
Can’t see him anywhere in the ‘Angron battle pass’, webstore etc
Cough, splutter……