Greetings, citizens,

Today, we are unveiling an update to Ranked that brings new arenas, fresh challenges, and improved rewards. Ranked has been the cornerstone of Combat Cards for most of the game’s history, but it’s largely remained the same. With the game evolving, we’re giving Ranked a well-earned refresh—keeping the core experience but adding some much-needed depth.

New Arenas

Terra has always been the end goal of Ranked, but it has lost some of its glamour and challenge over the years. To recapture some of that lofty ideal, we’re adding two new arenas beyond Terra, delving further into the holy homeworld of the Imperium:

  • The Imperial Palace
  • The Dark Cells

What is the true goal of those who travel to Terra if not the Imperial Palace, and those who stray too close may find themselves even deeper and trapped within the labyrinthine Dark Cells.

While just adding new arenas doesn’t drastically add more difficulty on their own, they do come with a twist: a stat modifier to make battles in the top tiers feel more meaningful.

From Terra onward, all opponents will receive increased base stats:

  • +10% in Terra
  • +20% in the Imperial Palace
  • +30% in the Dark Cells

This change serves a few purposes:

  1. A true test at the top. The final stages of Ranked should feel like the elite tier they’re meant to be—requiring more than just playing more games than anyone else.
  2. A return to challenge. With many players boasting strong collections and refined decks, win rates in Terra often hover around 80%—not ideal for the supposed pinnacle of competition. We want to reward thoughtful deck building, developed collections, and, above all, skill.
  3. Laying the groundwork. This introduces the idea of arena modifiers—something we could explore further in future updates or seasonal content. No immediate plans, but the option is now on the table.

Trophy Requirements

Even with the addition of new arenas, we’re not increasing the overall trophy climb. We don’t want time spent to be the only thing that determines success.

Instead, we’re halving the trophy requirement per arena to 500, except for Terra and the Imperial Palace, which now require 750 trophies each. That keeps the total needed to reach the top at 4,000 trophies—the same as before (when starting from max trophies each season).

We’ve also adjusted the Ranked reset formula (more on that shortly).

This change brings several benefits:

  • Faster progression. With smaller gaps between arenas, each win has more impact.
  • Smoother experience. Especially for new or returning players, the journey up the ladder is now far more achievable.
  • Skill-focused gameplay. With reduced grind, the emphasis returns to deck quality and player skill.

One thing remains unchanged: your Ranked score is still based on the total from your four highest-scoring factions.

End of Season Reset

With the new arenas and adjusted trophies, we’ve reworked the season reset too.

At season’s end, the total trophy count across all factions is evenly distributed among them. The maximum carried-over is 500 per faction, meaning players can start the next season with up to 2,000 trophies.

Why this change?

  • More flexibility. Previously, a lopsided reset discouraged experimenting with different factions. Now, all factions start equally, allowing for a more varied and dynamic season starts.
  • No penalty for taking breaks. Before, inactivity meant your score gradually trended towards zero. Now, once you reach 500 per faction, that progress is protected.
  • Better for new players.  The top players are now concentrated in the upper arenas, making early matchmaking much fairer.

Ultimately, this reset system improves freedom, encourages experimentation, and welcomes both returning and new players with a smoother experience.

Arena Breakdown

So far, there have been a lot of words, so here’s a quick visual breakdown of the requirements for each arena:

ArenaTrophy TotalTrophies RequiredModifier
The Dark Cells6,0000+30% to All Stats
The Imperial Palace5,250750+20% to All Stats
Terra4,500750+10% to All Stats
Phalanx4,000500None
Mars3,500500None
Titan3,000500None
Battlefleet Solar2,500500None
Shroud of Hatred2,000500None
The Rock1,500500None
Armageddon1,000500None
Fenris500500None
Eye of Terror0500None

Rewards

Now, let’s talk rewards.

With two new arenas, there are more rewards up for grabs—both milestone and end-of-season placement. The leaderboard has moved from Terra to The Dark Cells, and while some rewards have shifted, the gaps between leaderboard tiers have widened, making it easier to reach a higher reward tier once you get to the top.

That’s all for now! We’re excited to see how these changes refresh the Ranked experience. Whether you’re climbing for the first time or returning for a fresh challenge, we hope you enjoy the journey Beyond Terra.