Greetings, citizens,
Starting next Monday, we’re introducing a new scoring system for Campaigns that fundamentally reworks the existing Victory Points (VP) model. This change aims to address long-standing issues with fairness, clarity, and strategy while maintaining a performance-based tie-breaking mechanic.
Why are we changing the current system?
The original campaign scoring often resulted in tied scores, with rank determined by who logged the score first. This was unfair to players with limited availability or unfavourable time zones. The current VP system was introduced to prioritize performance rather than a binary “win-or-lose” outcome, but it had its own challenges:
- Complexity
The scoring formula was intricate and hard for players to understand or predict. Breaking down how scores were calculated after a match was equally difficult. - Strategy Limitations
The emphasis on factors like remaining wounds pushed players toward slow, defensive builds. These were often less enjoyable and overly reliant on high-level cards to maximize points. - Randomness
Variability in opponent decks introduced a significant element of chance. Factors like how much damage a player could inflict or avoid varied wildly, making scores feel inconsistent and arbitrary.
The New Scoring System
To resolve these issues, we’ve reimagined Campaign scoring to be simpler, fairer, and more flexible. The new system rewards performance while giving players greater freedom to approach matches their way. Here’s the formula:
Victory Points (VP) = (Level × 100) + (21 − Turns Taken [min. 0]) + (Cards Remaining)
Let’s break this down:
- 100 points per level cleared: Your primary score is tied directly to progress, making victory the most important factor.
- Up to 20 bonus points for speed: Earn 1 point for each turn saved, calculated as 21 minus total turns taken by both you and the AI.
- Up to 9 bonus points for surviving cards: Gain 1 point for each card (including your Warlord) still in play at the end of the match.
What’s Improved?
- Victory Takes Center Stage
Unlike the previous system, bonus points can never outweigh the base score from clearing levels. Winning the match is the primary goal, ensuring the focus remains on progressing as far as possible. - Simplified Scoring
The core principles of the old system—rewarding damage dealt and survivability—are preserved but simplified into an intuitive formula. Players can now see how their actions translate into points without needing a calculator. - Turn Efficiency Adds Depth
The “Turns Taken” bonus incentivizes faster matches, encouraging offensive strategies. High-initiative decks, which can end games sooner, gain renewed strategic value. - Strategic Deck-Building
The “Cards Remaining” bonus adds a layer of strategy to deck construction. Bringing a full deck offers more potential points, but the risk of losing cards—and therefore points—forces careful consideration of balance and synergy.
Why This Matters
This new scoring system fixes the randomness and complexity of the old model while making Campaigns more engaging. Even earlier levels, which had become trivial for top players, now offer interesting decisions: How do you maximise speed, survivability, and level progression simultaneously?
Players also gain more freedom in how they approach matches. Whether you prefer fast, aggressive builds or balanced decks with a touch of defense, the scoring system is flexible enough to reward your unique playstyle.
What’s Next?
We’re confident this update will make Campaigns more rewarding and enjoyable for everyone. As always, we’re eager to hear your feedback once you’ve had a chance to try it out. Let us know what you think, and good luck conquering the updated campaigns!
Worth trying, not sure how it will work but sounds like a step in the right direction. However, to make campaigns fully enjoyable the reward system should be also reworked, access to 1st legendary reward is unfairly limited now
Isn’t that why there are levels? To “unfairly” make the 1st prize only accessible by those who’ve put in the time(or$) to gain the end game results hmmm. Every one can’t, not will win, but keep putting the wheels down, the sword up, machine guns loaded, charge forward into the chaos.. maybe I’ll be there to hack you down one last time, keep ur eye on the prizes, lol
Instead of making same VP same rewards again and again you waste time and resources (and there will be explanations we are small team…
Who hurt you that you hate and despite fair play?
You made this system worse than before and you don’t even realise it.
Looks nice, but is it for individual campaigns or for clan events also ?
Good 40k
Can you introduce a way for us to see a card’s individual initiative and a running deck total as we build with us having to flip every single card and manually add them together?
Ok
Like it, hope it works, don’t really understand it, simply break it down to cards value versus round win, if speed is used then multiply by level..
Keep it up
Good 40k
Well, at least this scoring system should be understood by most people. With the last scoring system only a small minority really understood it. For the uber competitive players, I’d wager they are already formulating how to exploit the new system. I guess the only way to know how it will work is to try it and see. Happy thoughts. Oh and Seasons Greetings to all CC players!
Campains are too short for veteran players. 20-30 battles does not take 2-3 days to complete it takes 2-3 hours maybe.. give us a daily campaign, on top of small Campains. Apocalypse needs to go way higher than 2000 ( only took a few hours ) monthly battlepass needs more levels past 9000, 10000, 11000 etc…….
Can we add a global chat as well as an actual leaderboard? Theres absolutely no way to interact with players outside of clans and it makes the game feel really empty if you ask me
Different system, same cheaters. There is no cap on the scores and many times the remaining cards are not even added to the VP. The hype is there, the implementation is full of bugs as always.