The new season will start on Monday, October 28th.
Greetings, citizens,
As Halloween Season kicks off, it’s time to let the Xenos—and especially the Orks—take centre stage! Get ready this Halloween Season for a wide range of Seasonal Ork buffs, a Trait buff, and two Warlord buffs.
Let’s get stuck in:
Orks
Ed Zappa – Goff Clan Weirdboy
+4 Cost, +40 Wounds, +10 Psychic
As the only Psionic Blaster, Ed Zappa has a lot of potential for good play, but doesn’t quite fit in a lot of decks to get that value, outside of perhaps Zagstrukk. By increasing his cost a bit, we’ve made him considerably more bulky, and given a good bump in damage output, which should make him much more viable, for a bit more cost, and see more use other than a secondary tech piece.
Hacksore – Goff Clan Painboy
-1 Cost
Medicae is quite a premium resource for the Orks, and with a number of the Warlord mechanics relying on Wounds totals (either directly or through attrition), it seems a bit harsh to keep that tool at a significantly higher bar than other factions. A small change, but with the range of Ork options, it could make a meaningful difference.
Bullit Boy’s Scrapjet – Goff Clan Megatrakk Scrapjet
+10 Wounds, +20 Melee
On theme we’re getting into the buggies! As the melee buggy, the Scrapjet often got sidelined, so a significant melee increase with a bit more Wounds should make both his Furious Charge and all-round utility much more appealing.
Rukfang’s Squigbuggy – Snakebite Clan Rukkatrukk Squigbuggy
-5 Cost
A more notorious buggy, the Squigbuggy was hit pretty heavily with nerfs in the Badrukk heyday, so it’s long overdue to revert that nerf, and let the most chaotic of the buggies out of the Mek Workshop!
Baddkrasha’s Smasha Gun – Bad Moons Clan Mek Gun
+20 Wounds
The grot guns don’t lack for damage but are often glass cannons. Although the Mek’s haven’t made a glass cannon yet, they might be writing it down now… Before that inevitable disaster, we were bulking up the Smasha Gun a bit to be made of something a bit more substantial and Orky. Like scrap.
Guldakka – Deathskulls Clan Meka Dread
+15 Range, +15 Melee
One of the earliest big cards for Orks, the Meka Dread has never found a consistent home. While the Shield and BGH is potentially a potent combo, it never felt like it justified the cost, so were supa-chargin’ both its weapons for maximum krumpin’.
Da Giga-Blasta – Goff Clan Kill Bursta Tank
-4 Cost
Talking of big cards, Da Giga-Blasta doesn’t quite match up point for point with a number of other faction LoWs, and as we’ve seen with some other price drops for other factions’ LoW, we’re doing the same here.
Snikstitch – Snakebite Clan Painboss
-2 Cost, +10 Melee
On the same point as Hacksore, we’re doing more to make the Ork Medicae cards a bit more appealing. While the Painboss is the more expensive of the two mid-range Medicaes, stat for stat, they’re pretty identical, so we’re closing the points gap slightly, and making him a more prominent damage dealer to differentiate.
Warboss Gordrang – Goff Clan Warboss in Mega Armour
+10 Range, +10 Melee
A newer Ork card, which is missing a bit of punch, and a Warboss can’t go around without being dead killy. So his significant attack increases, and an upcoming change below should sort that right out!
Moving on to the wider card pool, we’ve got a couple of changes to most other factions, most notably some big buffs for the Space Marine Primarchs, and a buff to Anti-Infantry!
Anti-Infantry
When this card attacks a card with the Keyword Infantry, all attacks deal an additional 30/45/60/75 -> 40/60/80/100% damage.
Anti-Infantry has had a lukewarm reception throughout its recent history, so pumping up those numbers should make it feel much more impactful. The main, and fair criticism, is that compared to BGH, when targeting a 40pt+ card, it’s going to have a good amount of Wounds to get through, and almost certainly a target you want to take down. And while there are far more Infantry cards, often they’re low-priority targets or would be removed in 1 or 2 turns anyway. So this damage increase should hopefully create one-turn removals of the lower cards much more consistently, and be particularly valuable on mid-cost cards, which are able to clear lanes as effectively as bigger cards when facing the right target.
Necron
Stalking Silence – Szarekhan Dynasty Canoptek Stalker
-2 Cost
Well stated to fill a position in the Necron roster, that Stalker was likely asking a bit much for those stats, so is being brought down in cost.
Implacable Guardian – Necron Canoptek Tomb Sentinel
+10 Range
While well-rounded attack cards are pretty valuable in every faction, Necrons prefer to lean more heavily toward one attack type. This left the Sentinel in an awkward spot for its cost, so tipping its damage output more heavily in favour of ranged should help.
Servants of the Emperor
Sister Maelin – Adepta Sororitas Zephyrim
+20 Wounds
Maelin has good damage output and utility with her Melee Scout, but as with a lot of the Sisters is on the more fragile side. Given the Zephyrim are one of the more elite of the Orders, giving her a decent chunk more wounds seems fair.
Sigma Omicron 10110 – Adeptus Mechanicus Skitarii Vanguard
+5 Range
While adding more health to cheaper regen cards may seem like the more sensible option, there’s a limit to how much that can actually help in that price range. So, a more effective damage output makes more sense, and additional wounds can easily come by in thematic Mechanicus decks.
Space Marines
Roboute Guilliman – Primarch of the Ultramarines
+15 Range, +15 Melee
Lion El’Jonson – Primarch of the Dark Angels
+50 Wounds
Both Primarchs sit at the lowest win rate for Ranked and have done so for some time. And while the 200pt games are not their real space to shine, we can see that other Supreme Commanders are having decent success at 200pts, so both are getting significant increases to their base stats. Guilliman’s balance damage output is now incredibly impactful, and the Lion was always quite fragile for a Supreme Commander, and he is having a serious increase in Wounds, which also synergises well with his Warlord Rule.
Chaos
Slathox the Ur-twyst – Fellgor Ravager Deathknell
+5 Range, +10 Melee
Cheap Fear is always handy, but when you don’t do any damage at the same time, the card just becomes a stall piece, and with a lot of better stalling options, the Fellgor Deathknell just wasn’t doing the job. A good damage increase will help put that right.
Kraarouth – Black Legion Chaos Space Marine
+10 Range
Chaos Range is getting an increased amount of support with balance changes and new releases, and the core to that is having good baseline options to include. Kraarouth should now nicely fill that role with a meaningful Ranged attack coupled with Precision Shot.
Tyranids
Specimen: LV-999-HT-Φ – Hive Fleet Leviathan Norn Assimilator
-6 Cost
Specimen: LV-999-PM-Ψ – Hive Fleet Leviathan Norn Emissary
-4 Cost
Similar to the Primarchs we’ve got a paired buff here! The Norns are priced as LoW but not quite at that level. Add to that the number of older LoWs getting price drops, their cost was all the more jarring. They’re both getting significantly cheaper to field, and the Assimilator, in particular, should be much easier to slot into decks!
And that rounds off this Season’s changes. Last one to next Season isn’t painted red!
Cards added to the general pool:
T’au
Tohra’tcha Kyr’am
Kroot Flesh Shaper
Khrob’tcho Gota
Kroot Carnivore with Tanglebomb Launcher
Yuka’yc Cho’yar
Krootox Rampager
Servants of the Emperor
Archimallus Uremedes
Adeptus Custodes Blade Champion
Eratorius Feldorus
Adeptus Custodes Custodian Warden
Kallisarian Calaxor
Adeptus Custodes Shield-Captain
Orks
Ghazghkull Thraka
Prophet of the Waaagh! (Supreme Commander)
Slazbag ‘Eadkrakka
Goff Clan Big Mek
Chaos
Ioden Morgaris
Night Lord Visionary
Jago Khade
Night Lord Ventrilokar
Navir Baraski
Night Lord Screecher
Saveth Carrow
Night Lord Fearmonger
Skarbrand
The Exiled One
Leagues of Votann
Akkyt the Fierce
Trans-Hyperian Alliance Brôkhyr Thunderkyn
WWWWWWAAAAAAGGGGHHHHHH
YA GITZ!
WAAAAAAAAAAAAAAAAAHG!!!!!!!
Hace un tiempo le mandé unas correcciones a las palabras claves de algunas cartas como Abaddon el Saqueador, si está en armadura de exterminador porque le agregan infantería, porque eso no le veo lógica, los que están en exterminador no deberían llevar la palabra infantería.
Finally an ork battlepass
More League of Voltan warlords or drop them. Campaigns are boring with yhem or Vs them
do something with the League of Wotan. Only 2 warlords and a small set of cards. Playing with them and against them is not interesting
Great ideas with balance loadouts and I can see the improvements with most of these character’s cards. I wish theee were more to do on the Chaos side , like the Dark Commune Charachters …you can really have a spooky setting with those cards in mind for the Halloween rollout…maybe next year if I can afford to play. This is becoming an issue of persistent money neede to continue. I will never speak for anyone else , my experience in this game has been quite expensive. The issue is in-app purchases are necessary to open rewards to free up slots , then in-app purchases to get plasma and the viscious cycle does not stop. Sorry for the rant but this is now becoming like the game Tacticus for me . I can no longer pay to play . It was never my intention but the fun that I have playing the digital formats of GWWH40K has been expensive. Warpforge is the next game to have a problem for me . I cannot and will not be able to continue to pay to play. I have spent well over the console game price for owning a game physically and not have microtransactions to stop me …..example is Space Marine 2. If these three games were offered as a one time fee and cards and charachters were leveled by game skill and campaigns and events then that would be awesome . Combat Cards is really fun because of seeing the painted minis. Tacticus is just flat out Heresy with Black Templars and Orks allied on the same Kill Team, it is just funny. Warpforge has great graphics and voice acting . Tacticus has stalled for me . Combat Cards has stalled for me . Next on the chopping block for me is Warpforge(it is not really user friendly to begin with anyways , weird navigating through it). I apologize for the rant but these three games are great but they need to learn from their Bigger Brother Space Marine 2.
-AranisZarkan-Master of Possession ;formerly GHOSTKAT, I Devoured his Soul…it was yummy.
This game is far from pay to win my guy. There’s nothing forcing you to pay to play other than your own fear of missing out. This game is very much a marathon rather than a sprint – treat it as such and you won’t feel the need to spend money.
Sounds more like an impulse control issue than a game-related issue.
Got your attention .
Thank you for replying , Mrs or Mr Three Squid.
It means you have read what I posted and did not agree and did not understand my points.
I have my opinion.
You have your opinion.
We can agree to disagree.
whatever.
BuhBye.
Oh wow what an exciting update! Though last I checked I thought Orks were one of the highest win rate factions? So some of these buffs (Ed Zappa) feel like major overkill given their reasoning. Who the hell doesn’t run this guy in a Badrukk, or Snikrot deck? Other than that, I’m actually most excited for the an it infantry buff. Those new numbers look VERY appetizing and might actually have a place in decks now. The primarchs getting those buffs is also a neat addition.
So far the only real complain is that i cant surender at my opponents turn and its espesialy annoying at syng pvp