Citizens, we have some exciting news that will change your gameplay experience. Our team has been working hard to craft a change that will open up a realm of possibilities for your battles.
As you may know, Warlord rules are traditionally only applied to cards from the same faction. This restriction often left players yearning for more strategic freedom when combining cards from multiple factions. We have decided to break free from faction-specific Warlord rules. From now on, Warlord rules will apply to any friendly cards in your deck, regardless of their faction. This change aims for a more dynamic and engaging experience.
Why Remove Faction Restrictions from Warlord Rules?
We decided to remove faction restrictions to improve battles in two key ways:
Diversified Campaigns
Mix and match factions as they ally during campaigns, unlocking new challenges and strategies. Going forward, we’re looking to offer more opportunities for you to combine factions here.
Improved Casual Mode
Casual play is about to get a whole lot more interesting! As before, you can experiment with allied factions, introducing an element of surprise and strategy to every match. All your cards will now benefit from your warlord rule, regardless of their faction!
These are the only areas of the game where we’ll be combining factions, so Ranked and Apocalypse modes will continue to be faction-specific. So, get ready to try out new strategies and unlock the full potential of your decks.
We want to thank you for being part of our community – your feedback keeps us on our toes, always working to improve things.
Please note that these changes will go out on the 18th of January, after the scheduled server maintenance.
Soy seguidor de warhammer y como no venden mucha miniaturas por Latinoamérica, me gusta jugar mucho este juego, gracias por mantenerlo actualizado, gracias por escuchar a la comunidad, esta actualización será genial…
You have allowed Acheran endless cards… what have you done..
The anti-infantry change has been terrible and ruined several cards without much to give in return. Adding a small amount of extra damage to typically weaker targets is not very beneficial. I’m sure it was meant as a counter to Big Game Hunter, but it it was never needed. BGH is used to mitigate the giant wounds pool of very strong characters, and AI is solving a problem that does not exist.
It’s TERRIBLE!
Stop adding new traits to established cards!!!!
The new Belisarius Cawl warlord is broken. The minimum damage includes all forms of damage including barrage and psionic blast. That needs to be changed or have tje warlords cost increase. Psionic blast will wipe out everyone before the round even starts
Agreed
Can someone address the server lag/delay? It is tremendous, and often results in packs not opening, rewards not being given, delays and frustration.
I’ll be honest, normally I don’t mind and even support changes, but this one feels like it’s gonna be a balancing nightmare, and overall may be a bad idea
WTF are you bunch of brain-dead MTF snoring that you think this is something the players would like, not that long ago you changed the wording of some Warlord special rules to ‘fix’ that problem and now it’s something your team has been working hard on. Maybe another community survey will help you understand what wrong.
Got to be honest I think you would create too many unexpected effects. Also think it would destroy the coherence of the game universe. Where is the credibility in having a imperial warlord with chaos soldiers. Or necrons working with Orks. Or just a deck with most factions. It would be silly
I think it was a miss-step here team. Faction specific strangers is what makes the 40K universe. If you are only doing it for free play, then whatever, I can adapt. But if you are unlocking it across the whole game in the future, that would be heresy and the Inquisition will need to pay you all a visit. I strongly believe you would be better off to listen to you fan base and turn faction specific back ON.
Whenever it seems that you guys have reached the deepest point of the Marianna Trench of bad choices, stupidity and incompetence, you guys manage to bring out the industrial drill…
Seems like a bad idea to me..
Don’t do this. This is a very bad idea. It will reduce the number of cards played to just the best of each faction.
The game will degenerate to an unimaginative meta where you are constantly up against the same overpowered (and disliked) cards.
I personally don’t have an issue with this update as it only effe ts casual mode which is only for a bit of fun anyway. What I would like to see changed is the Apocalypse mode- that should be faction specific and become a trophy ladder format to revive the game mode. Whilst on the subject of trophy rewards they’re always very underwhelming and makes grinding for 10k+ trophies not worthwhile anymore the rewards have to be better for high trophies. Overall though the game does keep going from strength to strength.