Hello Citizens,

Today marks the end of the Deathwatch Season, and with it comes the beginning of World Eaters Season. The eagle-eyed among you may notice that the likes of Commander Farsight and Boss Snikrot are sporting their very latest and very shiny looking new sculpts!
We are also releasing a new update, version 36.8 of the game, which contains:
- Various bug fixes and improvements for the day-to-day usage of the game.
- Customer Support pop-up.
- Brand new Community Link button! Make sure to follow us on our social media to get some additional rewards!
- Display of cosmetic rewards in live events.
- New Title as the top reward of Ranked mode.
Only a few words at the front of this balance pass – last season’s was largely very successful in shifting the meta and creating a larger pool of used cards. As we move forward, we look to do more of the same! Obviously there are still a few points of focus to the pass, and this time I want to call out attention to the likes of Skulltaker and KHORNE! BLOOD FOR THE BLOO-… Sorry.. I got a little distracted there.
Skulltaker has long enjoyed a very healthy play-rate, across all levels and arenas. At odds with this though, he also has one of the absolute lowest win-rates. What this tells us is that Skulltaker is a very enjoyable and desirable Warlord to play, but maybe his decks are simply not able to compete with the stronger options out there. So we’ve made a concerted effort to boost the thematic Skulltaker deck in a way that will help it to achieve a healthy win-rate, not only a healthy play-rate.
As always there are a host of other changes to Warlords and Bodyguards, listed out in full below!
Warlord Rule Adjustments:
Zodgrod Wortsnagga
Pick on Somegit Yer Own Size: Boost increased to 15%, from 10%
Card Stat Adjustments:
T’au
Darkstrider, He that Walks Unseen
+3 Points
Servants of the Emperor
Pious Vorne, Missionary Zealot
-4 Ranged, +20 Wounds
Hieronomous Tezla, Tech-Priest Manipulus
-2 Points
Junith Eruita, Adepta Sororitas Canoness Superior
+5 Ranged, +16 Melee
Scythe of Mars, Questor Mechanicus Knight Moirax
-2 Points
Space Marines
Brother-Sergeant Midael, Dark Angels Assault Sergeant
+10 Wounds
Brother Zephrael, Dark Angels Ravenwing Biker
+10 Ranged, -1 Point
Brother-Lieutenant Zakariah, Dark Angels Primaris Lieutenant
+6 Melee, +6 Ranged
Mephiston, Blood Angels Chief Librarian
-13 Wounds, +2 Points
Astorath the Grim, Blood Angels Redeemer of the Lost
-15 Wounds, +2 Points
Master Lazarus, Master of the Dark Angels 5th Company
+9 Ranged
Initiate Modred, Black Templars Primaris Initiate
+7 Melee, -1 Points
Baastan Zweihann, Black Templars Primaris Castellan
+15 Wounds, -2 Points
Chaos
Heartrender, Bloodletter of Khorne
+3 Melee, -3 Wounds
2nd Stat Upgrade: Wounds -> Melee
5th Stat Upgrade: Wounds -> Melee
6th Stat Upgrade: Melee -> Wounds
7th Stat Upgrade: Wounds -> Melee
Khan’zhar The Red, Wrath of Khorne Bloodthirster
+20 Melee, -7 Points
Kraztus the Blessed, Chaos Spawn
+13 Wounds, -1 Points
Kharn the Betrayer, World Eaters Champion
-3 Points
Kzorgoth the Cleaver, Bloodcrusher of Khorne
+13 Wounds
Slogoth Poxbelly, Great Unclean One of Nurgle
+9 Wounds, -2 Points
Karanak, Khornate Hound of Vengeance
+30 Wounds
Skulltaker, Khorne’s Immortal Champion
-4 Points
Syll’Esske, The Vengeful Allegiance
+2 Points
Korbadash, Khorne Berzerker
+10 Wounds, -2 Points
Huron Blackheart, Tyrant of Badab
+2 Points
Uthren, House Khymere War Dog Karnivore
+5 Melee, +10 Wounds
4th Stat Upgrade: Ranged -> Melee
Necrons
Enforcer of Edicts, Triarch Praetorian
-2 Points
Enforcer of Vengeance, Triarch Praetorian
-2 Points
Ulthakar, Szarekhan Skorpekh Destroyer Lord
-4 Points
Sibilant Executioner, Szarekhan Dynasty Ophydian Destroyer
+6 Melee, +18 Wounds
Orks
Skullgob, Bad Moons Clan Flash Git
+25 Wounds
Turbokrumpa, Bad moons Clan Nob Warbiker
1st Stat Upgrade: Ranged -> Melee
Eldar
Lathrangil, Harlequin Solitaire
+2 Points
Kayduin, Craftworld Mymeara Wraithseer
+15 Melee
The Visarch, Blade of Ynnead
-3 Points
Screamrender, Drukhari Clawed Fiend
+28 Wounds
Tormentbringer, Drukhari Ravager
+12 Ranged
Whew, there we go! Quite the raft of changes. Now some of you may have noticed that some factions have not received any changes at all, and this is not a mistake. There are a few factions which are looking much healthier than others when it comes to internal balance, and with a pass happening only last season it makes more sense to focus in on the specific areas that are most in need of changes.
Enough talk,
To WAR!
ThisCaptain
I believe that all warlords should be either Epic or given a second trait to enhance the fact that they are warlords. Thematically it makes no sense for a Legendary card to follow a Lea who is only rare.
It’s also quite unusual that Dante (for example) is under command of some noname lieutenant.
I would agree to disagree with the above remark that all warlords should be epic or above. I’m life as in the game, sometimes it’s the soldiers that paint their commander.
Still enjoying the game very much, it’s getting better and better.
Thanks
True indeed. There is need to revisit and balance the leader cards as they are in the unique position to… lead.
Thanks for your efforts! *squeaky wheel squeaks* Dark Angel warlord?
Me agradan las actualizaciones del juego pero sigo esperando al sexto señor de la guerra t’au y las animaciones de algunos comandantes.
These n3w cards releqses are way too spacebmarine focused. Spacebmarine got about as many epic & legendaries as some rwces have cards like aldari n tyrandid. Not too mentionngrosslt overpowered thebnew uktra marines tank atbkvl 1 is better then most 100 cost stuff at lvl 6.
Stop inflating space marines with
so much power and versarility and you’ll see more balance. Other races are losing hard to power creep
These n3w cards releases are way too spacebmarine focused. Space marine got about as many epic & legendaries as some races have total cards like aldari n tyranid. Not too mention grossly overpowered the new ultra marines tank at lvl 1 is better then most 100 cost stuff at lvl 6.
Stop inflating space marines with
so much power and versarility and you’ll see more balance. Other races are losing hard to power creep
Bruh why you always gotta nerf the Tau cards but not add any new ones, they have the least out of everyone 😭 (votann doesn’t count)
Gregor Eisenhorn has an issue where at level 1 he is given both traits to use. Haven’t had this issue with any other card set ups I face.
Eisenhorn is a special Card, He is one of two cards that is at Max Level with Just one copy
Love this game SO MUCH!
I like the game, but please do not nerf any more characters, because most of my games are close. Other than that, the game is fine the way it is.
Maybe you can add more perks for winning, and even more when you win multiple in a row. People will love that.