Citizens!
It’s great to be back at the helm of another Balance pass for Combat Cards. The last balance adjustments were at the end of Season 40, and they’ve now had two Seasons to bed into the meta. Our goals for that pass were very focused around boosting the play-rate of specific Warlords such as Ilic Nightspear and the Parasite of Mortrex, and I’m thrilled to say that the usage-rate of these Warlords has more than doubled since then! We’ve also heard good feedback from you about these changes, which is the most important thing.
Something which we were less pleased with was the magnitude of the shift in usage, and that’s something we’ve taken to heart for this balance pass. This time around the changes will be noticeably more impactful, but the focus remains as ever on the very top and bottom of the meta. Warlords and bodyguards that are clearly head and shoulders above the pack, and the cards which have been left to gather dust in people’s collections. No longer; these cards deserve their time to shine, and for many of them that time is now!
Given it’s the beginning of the Deathwatch Season, we’ve made sure to pay some extra attention to the Deathwatch members of Combat Cards. This is no coincidence, as the Deathwatch have some of the lowest usage-rates of Space Marine cards in the game, and this has long been the case. What we’ve tried to do here is buff them in ways that make them synergise naturally with Artemis in particular, though as is the case with a deck-building game, that may not be the strongest way to play Artemis. That’s for you to discover!
Finally, I want to touch on a few of the nerfs; we always try to limit these wherever possible, but they are a necessary part of balancing healthy games, and we have a few prime suspects that have long held the top spots, but have evaded balancing for some time now. The two Warlords taking the heaviest hits are Kaptin’ Badrukk and Brother Lieutenant Tolmeron. The intent is not for them to fall into obscurity, but to make the choice of Warlords in these factions much more competitive when building decks.
With that being said, it’s time to go over the specific change notes:
WARLORD RULE ADJUSTMENTS

Ettok Warspeke
Null Vortex: Duration increased to 3 turns, up from 2 turns.
Ettok has been a very unique Warlord to introduce and to balance. Technical challenges related to game speed have been resolved in the next update to the game, and with this pass we are directly buffing the rule as well in response to player feedback and a low win-rate, even considering how new the Warlord is. The rule has been generally received very well, so we hope allowing the silence to last back until the player has one more turn with it will make Ettok feel very impactful and comfortable to play with.

Kaptin Badrukk
Da Rippa: Extra attacks triggered by Da Rippa deal 50% damage, down from 60%
Kaptin Badrukk has a nasty habit of clearing entire rows of cards with impunity, almost without even trying. This change may seem small, layered with a price hike for Badrukk himself though could be far-ranging.

Brother-Lieutenant Tolmeron
Tactical Precision: On deploy Ranged boost amount is 20%, down from 25%.
Again, a very simple change to a very powerful Warlord. This is by no means a game-breaker for Tolmeron decks, so we hope to see him settle towards the middle of the pack, rather than far out in front as he is currently.
CARD STAT ADJUSTMENTS:

T’au
Honoured Aun’Vessol – Vior’la Sept Ethereal
+12 Melee
Dahyak Grekh – Kroot Tracker
-2 Points
Melee buff ready -> Melee debuff ready
Trait: Outflank -> Scout
Name Unknown – Kroot Hound
+8 Melee
1st Stat Upgrade: Wounds -> Melee
Aun’Shi – T’au Sept Warrior Ethereal
+10 Melee, +23 Wounds

Servants of the Emperor
Inquisitor Coteaz – Inquisitor Lord of the Ordo Malleus
-4 Psychic, -15 Wounds

Space Marines
Brother Andronicus – Ultramarines Stormtalon Gunship
-28 Wounds
Jetek Suberai – Deathwatch Space Marine Biker
+8 Points, +25 Melee, +30 Wounds
6th Stat Upgrade: Ranged -> Wounds
9th Stat Upgrade: Ranged -> Melee
This is a more unusual card adjustment, as we rarely adjust cards so significantly at once. However, this is a case where a card was made very early on in the game’s lifetime, and is significantly out of date, particularly when compared to equivalent units in the same faction. As a result, Jetek Suberai will feel significantly different to before, and will be a much more capable and tougher Melee specialist. Worth noting that in this case the card will be much more powerful than before, as the points cost will directly impact its upgrade amounts, something which we purposefully avoid when balancing points costs in all other cases.
Brother Nidon – Imperial Fists Centurion
+9 Melee, +40 Wounds
Trait: Shield -> Furious Charge
Melee buff ready -> Melee debuff ready
4th Stat Upgrade: Ranged -> Melee
6th Stat Upgrade: Wounds -> Ranged
7th Stat Upgrade: Melee -> Wounds
8th Stat Upgrade: Ranged -> Melee
This may seem like a confusing change, and it’s another case of an old card with a confused role, and extremely low pick-rates as a result. What we’ve done is shift Nidon to be much more clear in his role as a melee specialist, and made the progression through the levels feel more natural.
Brother Venix – Salamanders Ironclad Dreadnought
Ranged buff ready -> Melee buff ready
1st Stat Upgrade: Ranged -> Wounds
3rd Stat Upgrade: Ranged -> Melee
Watch-Captain Artemis – Deathwatch Watch Captain
+3 Melee, +15 Ranged
Edryc Setorax – Deathwatch Vanguard Veteran
+28 Melee, -13 Wounds
Trait: Target Acquired -> Deathblow
Brother Gjorn – Deathwatch Blackshield
+13 Melee
Brother-Lieutenant Tolmeron – Blood Angels Primaris Lieutenant
-6 Melee, -18 Wounds
Lieutenant Eothrus – Primaris Battle Leader
-3 Points, +7 Melee, -6 Ranged, -20 Wounds
Ranged buff ready -> Melee buff ready
Trait: Furious Charge -> Inspiring Presence
3rd Stat Upgrade: Ranged -> Melee
5th Stat Upgrade: Ranged -> Wounds
Brother Eizekiel ‘Cloud Runner’ – Dark Angels Deathwing Terminator
+30 Wounds
Brother Kyrolius – Deathwatch Corvus Blackstar
+16 Ranged
Vael Donatus – Deathwatch Sternguard Veteran
-5 Melee, +22 Ranged, +13 Wounds
Ranged buff ready -> Ranged debuff ready

Chaos
Horticulous Slimux – The Grand Cultivator of Nurgle
+30 Wounds
Melee buff ready -> Melee debuff ready
Gibberfleth – Accursed Cultist Torment
+15 Melee

Tyranids
Specimen LV-111-AP-Θ – Hive Fleet Leviathan Tyrant Guard
+3 Points
The Black Lance – Genestealer Cults Sanctus
+2 Points

Necrons
Mandate Manifest – Sautekh Dynasty Command Barge
+65 Wounds
Engine of Murder – Sautekh Dynasty Canoptek Tomb Stalker
-13 Points

Orks
Guldakka – Deathskulls Clan Meka Dread
-6 Points, +11 Melee
Ghaz’ghkull Thraka – Prophet of the Waaagh!
Secondary Trait: Inspiring Presence -> Fear
Kaptin Badrukk – Da Freeboota King
+7 Points
Flyboss Skardakka – Goff Clan Dakkajet
+4 Points, -38 Wounds

Eldar
Uthrielle – Craftworld Saim-Hann Wraithlord
+13 Melee
1st Stat Upgrade: Ranged -> Melee
5th Stat Upgrade: Wounds -> Melee
6th Stat Upgrade: Melee -> Wounds
Ceghallan – Craftworld Ulthwe War Walker
+2 Points, -10 Ranged
Azadaar Silverhelm – Shining Spear Aspect Warrior
Ranged debuff ready -> Melee buff ready
Trait: Big Game Hunter -> Scout
2nd Stat Upgrade: Ranged -> Melee
8th Stat Upgrade: Ranged -> Melee

Leagues of Votann
Yva Blodfyr – Greater Thurian League Beserk
+5 Melee, +13 Wounds
Kottak Kronn – Greater Thurian League Brokhyr Thunderkyn
+33 Wounds
Yuka Cythnn – Greater Thurian League Einhyr Hearthguard
+10 Melee
9th Stat Upgrade: Ranged -> Wounds
Well, that was quite a read! I hope you are just as excited as I am for this upcoming Season. Personally I am most excited about taking Jetek Suberai for a spin in ranked. Which card are you most interested in trying out? Join our community channels to let your thoughts be known!
As always, we will carefully monitor the impact of these changes, and continue to make future adjustments as necessary. Our main aim this time around is to shift the needle more significantly, something which we achieved with our last pass but not to the extent that we or our players may have expected.
Enough talk,
To WAR!
ThisCaptain
How many years we need wait until votan dedication will be available?
All these nerfs to the fun warlords and yet Helbrect is untouched. The sync pvp was a little lopsided you all banned uskar e creed for SoE and lelith for Chaos but left helbrect in! Idk who in the dev team got a boner for helbrect so hard but if ur gonna ban his two best counters get helbrect out too. I got about 100 wins and dod about 150 games and thats not includi my rounds against helbrect i just surrendured/skipped cause 3/5 matches were vs him exclusivly and i got sick of fighting mephisto fear on crack 3 days straight. That said sync was fun illac nightspear grew a place in my heart and helbrect players grew a place in shitlist as braindead meta scrubs.
Thanks for trying to bring new content while adjusting what is there. Could a Dark Angels Warlord be in the works?
I appreciate the great work you put in to the balance updates, thank you
Bring Artemis’ initiative down, it’s important he deploys second to get the most out of his ability, and building a deck with purposefully low initiative is annoying considering you have to check the backs of cards plus most low init cards are higher cost.
This is a big point. Initiative is a key factor for multiple WLs and shouldn’t be so obtuse to build around imo
Name Cost Initiative
Apothecary Aralan 18 33
Brother Baran 14 33
Brother Crusaius 25 32
Brother Ebellius 12 32
Brother Gabriel ‘Broken Knife’ 12 33
Brother Leodrak 23 33
Brother Nidon 21 32
Brother Remial 22 32
Brother Remitaal 25 33
Brother Typhan 23 33
Brother-Sergeant Avernus 12 32
Fenrik Red-Eye 22 32
Malkaan Feirros 23 33
Retributor’s Strike 27 32
A perhaps useful list for this specific case. Why they put the initiative on the back of the card like that I don’t know. And also when deck editing, why is there no wounds total?
Ah, it didn’t edit as neatly as I wanted it to. It’s essentially a list of mid cost space marines with initiative 32 or 33. Without the numbers:
Apothecary Aralan
Brother Baran
Brother Crusaius
Brother Ebellius
Brother Gabriel ‘Broken Knife’
Brother Leodrak
Brother Nidon
Brother Remial
Brother Remitaal
Brother Typhan
Brother-Sergeant Avernus
Fenrik Red-Eye
Malkaan Feirros
Retributor’s Strike
Finally Badrukk has been balanced!!!!
If you don’t want to make Ahriman useful card, make him rare. No he’s not up to other legs with his completely useless ability.
Ahriman is something else than Abaddon. For a high cost, it comes out as a whipping bag.
Devs, we really need FAST combat mode w/o animation. Base company battles takes too much time. Just check other CCG: instant card delivery w/o visual effects, instant cards effect apply, simplified attacks.
This!!
Could add VULKAN HE’STAN as a warlord?
Honored Aun’va 50 percent attack bonus is still way too high for him only being 26 points
Only blue has only one card with regeneration, one with healing and one berserker. Damaged cards just don’t last long.
Yes, it’s a way to get another useless leg commander
Great changes, especially for Ghaz’ghkul. Thank you!
Thank you for ruining my day!