Greetings, citizens!
Back in May we shared a roadmap for our Summer development plans. We always intended this to become a recurring blog post where we could give more visibility about what we’re working on. It’s been a little longer than we’d like, but we’re really excited to bring you an updated roadmap with some of our plans for the future.
Before we jump onto the new stuff, though, we just want to take a minute to reflect on the last roadmap and where it all landed.
Most of what we stuck on here was delivered – in the last few months, we brought in clan leaderboards, the battle pass, a rework of the coin economy, and a new warlord in Trazyn the Infinite. T’au were not so lucky, however. We had originally intended to introduce a 6th T’au warlord, but this work was descoped to deliver the features already mentioned and to keep providing exciting live events in the game. Introducing the Leagues of Votann as the 9th faction was also something that wasn’t planned, and we pivoted quickly to make this happen. Never say never, but we don’t have any imminent plans to bring that 6th T’au warlord in. The other piece to talk about here is the ambiguously named ‘New challenges’. This feature evolved during the development process and will now be delivered in the form of a new modifier – but more on that to come.
Anyway, that’s enough about the past, let’s take a look at the future! As always, we have to caveat this by saying that plans can change, and we can’t promise to swap things if something else comes up. Though as a general rule, things on the left are more certain than things on the right.
Features
Let’s start with the features! Secondary traits are something we’ve teased for a long time, and to be transparent, it’s been quite a difficult development process. Our original intention was to deliver these alongside a new cosmetic level in the upgrade tree, but we’ve made the decision to separate these out and deliver them as two separate chunks instead. We just want to get secondary traits in your hands at this point, and splitting the feature means we can do that sooner. It does mean that the cosmetic level for cards will be further down the line, but we hope they’ll be worth the wait when they’re unveiled.
Up last for features, we have ‘Make Lords of War collectible’! We’ve had some of these cards in the game for a while and typically keep them restricted to special events – but we will be officially setting the Lords of War loose! This is still in very early stages, but we’ll be making changes to both these cards and the wider game to make fielding these titanic cards a very real possibility. For all of these features, we’ll release a more in-depth blog closer to their release with all the need-to-know info.
Server improvements
What we want to make very clear in this roadmap is that there are server improvements underway. We know that the current game experience is not as snappy as either you or us would want it to be, and that stability has been an issue for a while. It’s something we’re devoting a lot of resources to addressing, and we hope that there will be noticeable improvements in the coming months. This work has been split into two phases, but in addition, we’re also upgrading our back end to another service. Because of how our back end has been built, this is a very involved process, but will ultimately unlock more potential improvements.
Events
Finally, let’s talk about events! Battle Scars will be the first modifier we’ve added to the game for quite a while. We don’t want to reveal too much at this point as we’ll preview it on a stream in the near future, but this modifier completely changes how you approach live events and could open up a lot of opportunities for the game. We’ll also be adding to the Leagues of Votann roster by introducing their second warlord, who again, should offer a completely unique experience to our existing warlords. As always, we’ll be hitting all the big events in the year, including a Dark Angels vs. Fallen series of events around Thanksgiving, and something special for the Imperial Guard over the Christmas period. There’s a sneak peek at some of the upcoming battle pass themes included here too.
We hope this has given you an insight into where our efforts are focussed at the minute. Let us know what you’re looking forward to on this roadmap and what you might want to see in a future edition!
I know it would be difficult to implement but a duel warlord event would be fun. You select your main warlord and then you could pick another one as a bodyguard and as long as they are both alive you get the boost from both of them but you only need to defeat the main warlord to win (or lose)
Give us at least one Dark Angels leader. And possibility to buy their cosmetics
Best card game
It was great
Ok
This is still the only mobile game I play, I love it and I haven’t found another card game like it however I’m concerned that the more changes you make will cause the matches to last longer or make it feel more complicated. I love the simplicity of the game and being able to dip in and out for a short period of time.
Also I’d like to beclae to swap the ‘skins’ of the cards / the look of the deck, I have noticed several design have been made but it’s rare that the opportunity to unlock these comes up.
excellent !
Fire guys, great work.
Love the game!!! Can’t wait to see the new content!!!
Hello, thank you really interesting game. For me stability is the most important issue.
I really like the gameplay but lack of stability and lot of bugs made me to consider even deleting the game out of my phone
I’m enjoying the improvements to an already awesome game keep up the great work!
Looking forward to this! Great job, as always!
I’d like to see something from Lion El Johnson primarch and mortorian of the death guard and his bodyguard s. When will we see hours legion and sister hood?
Cool
You should add a button that allows you to filter your cards to show those that are ready to be upgraded, rather than have to scroll up or down through your collection to find then.
Awesome! I would like to request a Dark Angels warlord if possible, gotta ask and hope!
I can’t get my app to start on my phone. Parksey101 is my in game name. I press the icon and the screen goes black then straight back to my home page
I would really love to see an option to speed up the gameplay, I just returned after playing Tacticus for a couple of months and what I adore there is a game takes a minute max. Coming back to CC, a game takes way longer and most of this time you are just looking at the VFX doing their thing. After countless hours of playtime I don’t want to wait half a minute just on the animations and VFX before I have to wait another minute for the AI’s animations and VFX before I can start my next turn. I think an option to speed up the gameplay 2x and 4x would be a nice addition. That said I wanted to give props for the updates and transparency, keep up the good work! 🙂
something needs to be done about the sheer weight of memory this app takes up. im testing it at idle ie nothing else running, not using the app except in background and it’s still using up 1.6 gig of available ram. the UI is running extremely slow, taking up to 3 minutes to perform a single function or just crashing out altogether
I would suggest having a “lite UI” option to help with this by just having the static backdrop, no animations, no animations for examination of cards, and just overall tidy up the whole UI give the shop, collection menu
s and make them filterable or tabbed,