Hello again everyone! We’ve had a lot of new elements around Warlords and Warlord rules introduced recently, as well as the hangover from Trait Rank 4 meaning that a lot of the Special Rules purposely have not been touched in a while. However we’re now confident that we are happy with how the data has settled and a good volume of changes are happening to a number of Special Rules. So without further ado let’s get stuck in.
Manifest Nightmare – Szarekhan Dynasty Psychomancer
Debuff Amount: 25% -> 40% (Up 15%)
With the Psychomancers initial release we may have been overly cautious with the values, as there were real concerns over this being an overpowered rule when turned up too high. But with support of the data and player feedback he’s getting a deserved tune up.
Honoured Aun’va – Master of the Undying Spirit
Buff Amount: 25% -> 40% (Up 15%)
Aun’va came in strong and was very popular initially but has dropped down slowly since, especially since the release of Darkstrider who has proved incredibly successful. As a result it seemed fair to increase his buff amount to a higher level.
Captain Acheran – Ultramarines Capatain
Remaining Health: 15 -> 5 (Down 10)
Captian Acheran had been a low performer for a very long time and has quickly swung in the opposite direction. We’re happy with the form of the new rule as we think it plays to Space Marine strengths and as mentioned on release is a very good safe introductory rule.However the value at 15 has proven a bit too strong and by reducing it to 5 there should be some much more manageable ways of dealing with him, particularly some traits like Psionic Blast, Barrage and Poison and even counter attacks which had been falling slightly short.
Logan Grimnar – High King of Fenris
Damage Overflow: 120% -> 125% (Up 5%)
Adding a damage overflow increase to Logan has seen his usage and winrate up slightly, but not as much as we were hoping, so a small further up tick in the value seemed appropriate.
Gloguthrox the Foul – Lord of Contagion
Max Stacks: 5 -> 4 (Down 1)While the debuff increase from the previous season was definitely merited, the new max debuff of 75% was quite punishing. By reducing this to 4 and capping at 60% it’s still powerful but makes it a bit less overwhelming.
That covers all of the Warlord Rule changes, and with that lets have a look at the stat changes.

Aeldari
Kayduin – Craftworld Mymeara Wraithseer
Cost Change: 64 -> 62 (Down 2)
Thielle – Dire Avengers Aspect Warrior
Stat Change: +5 Base Wounds, + 3 Base Range
Faeth Shardheart – Drukhari Kabalite Warrior
Stat Change: +5 Base Wounds, +3 Base Range
Necrons
Ulthakar – Szarekhan Skorpekh Destroyer Lord
Stat Change: +25 Base Wounds
Eldritch Defender – Sautekh Dynasty Annihilation Barge
Stat Change: -6 Base Range
Unending Fury – Szarekhan Dynasty Skorpekh Destroyer
Cost Change: 30 -> 32 (Down 2)
Temporal Chronicler – Szarekhan Dynasty Chronomancer
Stat Change: +4 Base Range, +4 Base Melee
T’au
Shas’vre Vosia – Vior’la Sept XV8 Crisis Battlesuit
Stat Change: +6 Base Range
Orak – Kroot Carnivore
Stat Change: +3 Base Range, +3 Base Melee
Shas’ui D’tano – Vior’la Sept Breacher
Stat Change: +3 Base Range
Servants of the Emperor
Inquisitor Karamazov – Inquisitor Lord of the Ordo Hereticus
Stat Change: +3 Base Range, +3 Base Melee
Inquisitor Coteaz – Inquisitor Lord of the Ordo Malleus
Cost Change: 29 -> 31 (Up 2)
Old Strider – Catachan Scout Sentinel
Cost Change: 25 -> 22 (Down 3)
Amalia Novena – Adpeta Sororitas Sister Superior
Cost Change: 16 -> 15 (Down 1)
Grathyogg – Astra Militarum Bullgryn
Stat Change: +3 Base Range, +3 Base Melee
Stromian Grell – Voidsman-at-Arms
Stat Change: +5 Base Range
Gotfret de Montbard – Adeptus Ministorum Crusader
Cost Change: 5 -> 6 (Up 1)
Space Marines
Sven Ironfist – Space Wolves Redeptor Dreadnought
Cost Change: 64 -> 61 (Down 3)
Brother Chiron – Salamanders Dreadnought
Cost Change: 54 -> 52 (Down 2)
Lord Asterion Moloc – Minotaurs Chapter Master
Cost Change: 47 -> 45 (Down 2)
Castellan Crowe – Castellan Champion of the Grey Knight Purifiers
Stat Change: +5 Base Psychic, +5 Base Melee
Adrax Agatone – Salamanders Captain
Cost Change: 27 -> 26 (Down 1)
Brother Adremo – Ultramarines Judiciar
Stat Change: +20 Base Wounds
Lieutenant Eothrus – Primaris Battle Leader
Cost Change: 25 -> 23 (Down 2)
Sergeant Kajurah Swiftwind – White Scars Intercessor
Cost Change: 12 -> 11 (Down 1)
Chaos
Slogoth Poxbelly – Great Unclean One of Nurgle
Stat Chage: +5 Base Psychic
Tzax’lan-Tar – Lord of Change of Tzeentch
Stat Change: -20 Base Wounds
Bzzark the Fly-Borne
Stat Change: +5 Base Psychic
Haarken Worldclaimer – Herald of the Apocalypse
Trait Change: Outflank -> Fear
Hakkon Karnikus – Crimson Slaughter Terminator Lord
Cost Change: 30 -> 28 (Down 2)
Obsidius Mallex – Chaos Lord
Stat Change: +5 Base Melee
Kattorax Vorthire – Death Guard Lord of Virulence
Stat Change: +3 Base Range, +3 Base Melee
Horticulous Slimux – The Grand Cultivator of Nurgle
Cost Change: 28 -> 26 (Down 2)
Orks
Rukfang’s Squigbuggy – Snakebite Clan Rukkatrukk Squigbuggy
Stat Change: -3 Base Range, -3 Base Melee
Stompachompa – Snakebite Clan Squiggoth
Stat Change:+5 Base Range, +5 Base Melee
Gooz Blackclaw – Bad Moons Clan Wazbom Blastajet
Cost Change: 51 -> 49 (Down 2)
Mad Dok Grotsnik – Deranged Painboy
Stat Change: +6 Base Melee
Gutzbag – Goff Clan Loota
Stat Change: +6 Base Range
Tyranids
Hisser – Genestealer Cults Aberrant
Cost Change: 23 -> 21 (Down 2)
Galam – Genestealer Cults Acolyte Hybrid
Cost Change: 7 -> 6 (Down 1)

With that we’ve come to the end of this Season’s Balance Changes. This is definitely one of the larger ones we’ve had for a while so it will be interesting to see how you find the changes and what we’ll see going into the next season.
As ever feel free to join the discussion on Discord: https://discord.gg/9teFN6G or join us on Twitch, where we aim to get a livestream out once a month: https://www.twitch.tv/well_played_games
Hi guys,
Love the attention you pay to keeping the game interesting and going for balance. I will still say we need card filters to be able to make decks. Especially for things like the Monday-Tueaday special mission where some group gets bonuses. Iy can be hard to know just which cards are psychers, or heavy support, or Goff’s without any filters. And for those events, unlike campaigns, there is no highlight. it would also be great to sort by traits, wounds, and combat values. Please consider adding these types of filters. (I’ll keep asking)
Thanks!
What with greyfax and lilith…
Archean 5 to 15 is nothing it is like You gave even 1, problem is every single card have 2 free attacks. Wonder how necrons should deal with him no psychic blast and 2 cards with barrage… Iron halo should prevent to retaliate units revived in that turn.
Glog huge buff especially for AI now 4 cards instead 5 make players card trash. You should left 5 stack but make 12%.
Anuva – 5% would be sufficient, AI will be again buffed incredibly by this unfair change
Psychomancer only good change from warlords patch.
Great that you do these every season now and great to see you care about proper balance.
So what about the bug making the game unplayable for a log of players?
Again the value is not an issue for acheran it’s the rule you have to change
This is a wrong game design feature…
Nothing interesting to play against or with, long, boring and no strategy
I guess you want to make the game less complex and more boring with braindead strategy….
The issue with the game is not necessarily the balance of the cards the issue is with how the matchmaking works. Psychomancer is poor because the AI only picks a non-psyker deck against it. Aun-va is poor because of the same reason the AI knows to select a psyker deck to counter him. This is prevalent throughout the game and is the reason why different players encounter more of certain warlords than others.