Coming into the next balance pass we’ve had a big shake up to go through: A large balance pass last season, the introduction of Psionic Blast and Inquisitor Greyfax dropping as a new warlord. 

Off the back of large changes it’s always good to let things settle down a bit, and with the incoming introduction of Deathblow we may see things shift again. As such, this month’s balance pass is going to be on the smaller side.

Since introducing the new Twitch livestreams, we’ve seen even more questions on the subject of balance. With that in mind, I’d like to include more depth on the end of season analysis we go through when determining balance changes.

To start I’ll cover off the impact of the main changes from last season:

 The big one was the introduction of Inquisitor Greyfax. While her play rate overall was typical for a new warlord, in Terra she made up a massive 1 in 10 games played for the whole season. Considering she wasn’t available for the whole season, that’s an unprecedented playrate. It’s encouraging to see; it shows that she is really enjoyable to play, but the other side is that her win rate was top overall in all arenas. With a warlord that has been recently released this is a clear sign that she is currently too strong, as people still havent had time to fully level her, or to find heavily optimised builds. To comment on this in general, due to the unlimited bodyguard combinations you can run with her, it’s a very hard one to balance out the gates. Hopefully people can appreciate that an adjustment is needed, without compromising what makes Greyfax such an exciting warlord to play

Next we had the introduction of Psionic Blast, which again has proved very popular, but has hit the balance pretty much bang on where we would want it to be. For the overall scoring of psychic warlords, Ahriman is on top (as he has always been historically), with a top 5 win-rate in Terra, and top 10 win and play-rate overall; all in all strong but balanced. Voldus, who has previously struggled, is now in a comfortable position in all arenas. Whilst Eldrad is still a bit below the others, he’s much closer overall to the centre of the pack. The introduction of Psionic Blast has definitely been a positive change for psychic decks and has brought them into line with a lot of other dominant builds.The additional changes we brought out this week should help equalise it further by keeping the power level roughly the same, but interacting with other traits in a healthier way. Additionally as hoped were seeing more Psionic Blast cards being included in decks other than pure psychic builds.

Worth noting are the two warlord rule changes that sparked a lot of discussion. Both Artemis and Baddrukk’s rules saw adjustments that raised a few questions, but both are sitting in a good position when looking at the data. Artemis is still struggling overall across all arenas, his winrate coming in the bottom ten, however his play rate has jumped up to third. In Terra, both his win rate and play rate are bang in the middle. Baddruk just makes the top ten for win rate and fourth for playrate, and in Terra his win rate is a bit lower, and is the sixth most played warlord. In summary it would be good to see Artemis perform a bit better in the game overall, but in the top tier of the game, both Badrukk and Artemis are performing almost exactly where we would want them. 

So with that bit of analysis done, here’s the main event, being the changes for the upcoming season.

We’ll lead with the Greyfax changes:

Inquisitorial Retinue

Old Values: For every 5 unused deck points, each friendly Servants of the Emperor card receives a 4% buff to all stats when it is deployed, up to a maximum of 80%
New Values: For every 5 unused deck points, each friendly Servants of the Emperor card receives a 3% buff to all stats when it is deployed, up to a maximum of 75%

Beyond this Warlord performance is grouped quite tightly so no other changes to Warlord rules are going to be made this pass, and similarly no changes to traits, beyond the change that went out early for Psionic Blast, which was:

Psionic Blast:

Old Values: At the start of each player’s turn, this card attacks all enemy cards for 5/10/15% of its psychic attack value.
New Values: At the start of your turn, this card attacks all enemy cards for 10/20/30% of its psychic attack value.

Stat Changes:


Karhaedron – Craftworld Iyanden Hemlock Wraithfighter
Cost Change: 50 -> 52 (Up 2)

Maugan Ra – Phoenix Lord of the Dark Reapers
Cost Change: 37 -> 35 (Down 2)
Stat Change: +5 Base Range,  +5 Base Melee

Kelos and Nael – Harlequin Skyweaver Jetbike
Stat Change: +15 Base Wounds

Morr – Drukhari Incubi
Trait Change: Furious Charge -> Fear

Aeris Lightblade – Harlequin Player
Stat Change: +5 Base Melee


Ascended Assassin – Szarekhan Dynasty Hexmark Destroyer
Cost Change: 27 -> 25 (Down 2)

Enforcer of Vengeance – Triarch Praetorian
Stat Change: +3 Base Melee

Dimensional Assassin – Sautekh Dynasty Deathmark Assassin
Stat Change: +10 Base Wounds


Longstrike – Master Gunship Pilot
Stat Change: -5 Base Range

Anghkor Prok – Kroot Shaper
Stat Change +10 Base Wounds

Shas’vre Kai’leath – N’dras Sept Stealth Battlesuit
Stat Change: +5 Base Range, +2 Base Melee

Kor’vesa #0014931 – Vior’la Sept M83 Recon Drone
Stat Change: +5 Base Range

Servants of the Emperor

UR-025 – Imperial Robot
Stat Change: +10 Base Wounds, +3 Base Range, +3 Base Melee

Guardsman Bergersen – Death Korps Death Rider
Stat Change: +5 Base Wounds, +8 Base Melee

Rein and Raus – Ratling Twins
Stat Change: +5 Base Wounds

Space Marines

Hammer of Titan – Nemesis Dreadknight
Trait Change: Psychic Link -> Big Game Hunter

Marneus Calgar – Chapter Master of the Ultramarines
Stat Change: +15 Base Melee

Tor Garadon – Imperial Fists Captain
Stat Change: +13 Base Melee

Chaplain Moress – Ultramarines Terminator Chaplain
Stat Change: +8 Base Melee

Lieutenant Eothrus – Primaris Battle Leader
Cost Change: 27 -> 25 (Down 2)

Brother-Lieutenant Zakariah – Dark Angels Primaris Lieutenant 
Cost Change: 24 -> 21 (Down 3)

Brother Leodrak – Salamanders Bladeguard Veteran
Stat Change: +10 Base Melee

Brother Remial – Dark Angels Aggressor
Stat Change: +7 Base Range

Brother Baran – Dark Angels Deathwing Knight
Stat Change: +10 Base Wounds


Syll’esske – The Vengeful Alliance
Cost Change: 53 -> 57 (Up 4)


Boss Zagstrukk – Leader of the Vulcha Skwad
Trait Change: Big Game Hunter -> Scout

Gubbinz – Big Mek with Shokk-Attak Gun
Stat Change: +10 Base Wounds, +6 Base Range

Spookums – Blood Axe Kommando Nob
Stat Change: +4 Base Melee

Bogrot – Evil Sunz Clan Biker
Stat Change: +4 Base Range, +4 Base Melee

Skumbo – Freeboota Gretchin ‘Kaptin’
Stat Change: +2 Base Range, +2 Base Melee


Specimen: BH-222-PA-Δ – Hive Fleet Behemoth Neurothrope
Stat Change: +9 Base Psychic

Specimen: LV-083-SD-Θ –  Hive FLeet Leviathan Biovore
Stat Change: +4 Base Range, +4 Base Melee

Specimen: LV-852-NC-Θ –  Hive Fleet Leviathan Venomthrope
Stat Change: +8 Base Melee

Chidra – Genestealer Cults Hybrid Metamorph
Stat Change: +10 Base Wounds

Specimen: LV-801-FS-Ψ – Hive Fleet Leviathan Gargoyle
Stat Change: +5 Base Wounds, +4 Base Range

Hope you all found the extra bit of analysis useful and do feel free to join the discussion on Discord: or join us on Twitch, where we aim to get a livestream out once a month: